Results 51 to 60 of about 2,435 (168)

Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19

open access: yesMultimodal Technologies and Interaction, 2021
Life expectancy has increased in recent years. Physical activity has been postulated as a key element in active aging strategies. However, adherence to physical exercise programs has traditionally been low among the elderly, and the current situation of ...
Pablo Campo-Prieto   +2 more
doaj   +1 more source

Frequency Characteristics of Visually Induced Motion Sickness [PDF]

open access: yes, 2013
This article was published in the journal, Human Factors [Sage Publications / © Human Factors and Ergonomics Society.]. The definitive version is available at: http://dx.doi.org/10.1177/0018720812469046Objective: The aim of this study was to explore the
Bagshaw M.   +24 more
core   +2 more sources

Co‐Designing a Virtual Reality Intervention for Adolescents With Psychosis

open access: yesEarly Intervention in Psychiatry, Volume 20, Issue 3, March 2026.
ABSTRACT Aim Involving patients and clinicians in creating digital mental health treatments can ensure engaging, acceptable, and feasible interventions. Co‐design is particularly important when developing treatments for young people suffering from severe mental health disorders.
Guri Holgersen   +4 more
wiley   +1 more source

Virtual Reality Applications in Rehabilitation [PDF]

open access: yes, 2016
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39510-4_1One of the most valuable applications of virtual reality (VR) is in the domain of rehabilitation.
A Rizzo   +21 more
core   +1 more source

O mal-estar em condução simulada: comparação entre simuladores imersivos de direção com plataforma estática e dinâmica

open access: yesTransportes
Este artigo tem por objetivo principal avaliar e comparar a sensação de mal-estar dos condutores em simuladores imersivos dinâmicos e estáticos. Para isso, o Simulator Sickness Questionnaire (SSQ) foi aplicado a 36 voluntários (18 homens e 18 mulheres ...
Tânia Batistela Torres   +4 more
doaj   +1 more source

Electrogastrography in Autonomous Vehicles—An Objective Method for Assessment of Motion Sickness in Simulated Driving Environments

open access: yesSensors, 2021
Autonomous vehicles are expected to take complete control of the driving process, enabling the former drivers to act as passengers only. This could lead to increased sickness as they can be engaged in tasks other than driving. Adopting different sickness
Timotej Gruden   +6 more
doaj   +1 more source

Equally moved and not really sick from viewing 2D and 3D motion stimuli on a TV screen [PDF]

open access: yes, 2015
Objective : Visually induced motion sickness (VIMS) and increased postural sway are two adverse side effects that may occur when viewing motion stimuli.
Bos, J.E., Lubeck, A.J.A., Stins, J.F.
core   +3 more sources

A preliminary comparison of bellringer performance across three visual modalities for the assessment of anatomy knowledge

open access: yesAnatomical Sciences Education, Volume 19, Issue 1, Page 72-84, January 2026.
Abstract Anatomy education is an inherently visual field, particularly in bellringer (BR) testing, which requires learners to identify anatomical structures on human‐donated specimens. While the traditional use of these physical specimens in BR testing has long remained the standard, three‐dimensional (3D) viewing in virtual reality platforms and two ...
Yiming Zhang   +7 more
wiley   +1 more source

Fidelity metrics for virtual environment simulations based on spatial memory awareness states [PDF]

open access: yes, 2003
This paper describes a methodology based on human judgments of memory awareness states for assessing the simulation fidelity of a virtual environment (VE) in relation to its real scene counterpart.
Alan Chalmers   +5 more
core   +1 more source

Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments

open access: yesApplied Sciences, 2021
This paper presents the results of a user study of the effects of different head-centric rest-frames on Virtual Reality-Induced Symptoms and Effects (VRISE) and the user experience in virtual environments (VE).
Andrej Somrak   +2 more
doaj   +1 more source

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