Results 51 to 60 of about 1,151 (162)
Autonomous vehicles are expected to take complete control of the driving process, enabling the former drivers to act as passengers only. This could lead to increased sickness as they can be engaged in tasks other than driving. Adopting different sickness
Timotej Gruden +6 more
doaj +1 more source
Abstract Anatomy education is an inherently visual field, particularly in bellringer (BR) testing, which requires learners to identify anatomical structures on human‐donated specimens. While the traditional use of these physical specimens in BR testing has long remained the standard, three‐dimensional (3D) viewing in virtual reality platforms and two ...
Yiming Zhang +7 more
wiley +1 more source
Visual and vestibular reweighting after cyber‐ and space‐sickness
Abstract Sensory conflicts are widely recognized as the primary drivers of motion sickness (MS), though the underlying integrative processes remain poorly understood. This study investigated sensory reweighting following exposure to two different sensory conflict paradigms. Visual and vestibular reflexes were assessed before and after sensory conflict.
Tess Bonnard +4 more
wiley +1 more source
Objectives This review aimed to comprehensively synthesise evidence on the therapeutic efficacy of driving rehabilitation for patients with acquired brain injury (ABI) and identify and analyse key predictors of successful return‐to‐driving. Methods A comprehensive literature search was conducted using four databases: PubMed, Embase, Web of Science and ...
Sujin Hwang +2 more
wiley +1 more source
Simulator Sickness Questionnaire scores for each condition.
Mean scores for the Simulator Sickness Questionnaire (SSQ) and the subscales nausea (N), oculomotor (O), disorientation (D), and total-score (TS) collected prior to the start of the experimental trials (pre) and after each stimulus condition (visual-only,
Behrang Keshavarz (591408) +3 more
core +1 more source
This paper presents the results of a user study of the effects of different head-centric rest-frames on Virtual Reality-Induced Symptoms and Effects (VRISE) and the user experience in virtual environments (VE).
Andrej Somrak +2 more
doaj +1 more source
The impact of an immersive virtual reality anatomy lab for informal science education
Abstract The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures.
Leena Alkhammash +4 more
wiley +1 more source
Tolerance of immersive head-mounted virtual reality among older nursing home residents
IntroductionVirtual Reality (VR) is a tool that is increasingly used in the aging population. Head-Mounted Displays (HMDs) are stereoscopic vision devices used for immersive VR.
Hajer Rmadi +8 more
doaj +1 more source
The necessity of motoric engagement in enhancing route memory
Abstract The relative contribution of decision‐making and motor engagement at encoding, on route memory, was examined using virtual reality (VR). During encoding, participants explored 12 virtual environments for 40 s each. Navigation strategy during encoding was manipulated within‐subjects.
Yadurshana Sivashankar +4 more
wiley +1 more source
From pixels to patrol cars: exploring desktop-based simulator sickness in police driving training
Simulator sickness (SS) poses significant challenges in the widespread adoption of driving simulators for traffic research, training, and other applications.
Joakim Ingrell, Caroline Mellgren
doaj +1 more source

