Results 71 to 80 of about 2,435 (168)
Kinetose in der Fahrsimulation (Projekt: Simulation von Einsatzfahrten im Auftrag des Präsidiums der Bayerischen Bereitschaftspolizei, Abschlussbericht – Teil II) [PDF]
Die sog. Simulatorkrankheit ist eine bekannte negative Begleiterscheinung der Exposition in virtuellen Umwelten. Umfassende Untersuchungen hierzu stammen vor allem aus dem fliegerischen Bereich, in dem Simulatoren seit mehreren Jahrzehnten als ...
Grattenthaler, Heidi, Neukum, Alexandra
core
ABSTRACT Virtual reality (VR) offers opportunities to train and assess visuomotor skills and sports performance in controlled, reproducible contexts, supporting innovation in research and training. However, VR imposes unique sensory demands that may disrupt movement coordination, task performance, and potential skill learning.
Jayke B. Bennett +2 more
wiley +1 more source
ABSTRACT Despite comprising 18% of the Australian population, older adults account for 40% of pedestrian fatalities. It has been proposed that age‐related decline in perceptual, cognitive, and physical function contributes to these deaths. To date, the important safe street‐crossing skills of hazard perception and gap acceptance have been understudied ...
Ann J. Carrigan +10 more
wiley +1 more source
Applied Cyberpsychology: Military and Defence Applications [PDF]
Virtual environments are synthetic computer simulations that represent activities at a high degree of realism. Virtual environments have numerous applications for military and defence purposes, ranging from allowing personnel to experience realistic ...
Dando, C.J. +3 more
core +3 more sources
Natural locomotion based on a reduced set of inertial sensors: decoupling body and head directions indoors [PDF]
Inertial sensors offer the potential for integration into wireless virtual reality systems that allow the users to walk freely through virtual environments.
Bergamini, Elena +6 more
core +3 more sources
ABSTRACT Aims This systematic review examined eHealth solutions used to assess and monitor symptoms among adults with CKD. Design A systematic review was conducted and reported in accordance with the PRISMA checklist. The review protocol was registered in PROSPERO (CRD4202452973).
Khanh Linh Bui +3 more
wiley +1 more source
The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review
Immersive technologies, especially virtual reality (VR), significantly improve the quality of life for older adults by enhancing physical health, cognitive function, and psychological well‐being. These technologies can be adapted to meet individual needs, making them an effective tool for addressing the challenges of aging.
Solmaz Sohrabei +2 more
wiley +1 more source
Analysis of Visual and Vestibular Information on Motion Sickness in Flight Simulation
Virtual reality (VR) is in its nascent technological advancement and market diffusion stages. Interestingly, the scientific exploration concerning the impact of non-isometric mapping disparities within visual–vestibular stimuli on motion sickness remains
Ahmad Javaid +2 more
doaj +1 more source
Comparing Virtual Reality to Conventional Simulator Visuals: Effects of Peripheral Visual Cues in Roll-Axis Tracking Tasks [PDF]
This paper compares the effects of peripheral visual cues on manual control between a conventional fixed-base simulator and virtual reality. The results were also compared with those from a previous experiment conducted in a motion-base simulator ...
Terenzi, Lorenzo, Zaal, Peter M. T.
core +1 more source
ABSTRACT Background This study investigates the effect of immersion levels in virtual reality (VR) learning environments on the acquisition of declarative and procedural knowledge. Prior research indicates that immersion affects cognitive load, but its impact on declarative and procedural knowledge outcomes remains unclear.
Idit Adler, Liat Liberman, Ilana Dubovi
wiley +1 more source

