Results 71 to 80 of about 1,151 (162)
Effects of treadmill walking on Parkinson’s disease (PD) patients’ spatiotemporal gait parameters and stride duration variability, in terms of magnitude [coefficient of variation (CV)] and temporal organization [long range autocorrelations (LRA)], are ...
Alexis Lheureux +10 more
doaj +1 more source
ABSTRACT Background This study investigates the effect of immersion levels in virtual reality (VR) learning environments on the acquisition of declarative and procedural knowledge. Prior research indicates that immersion affects cognitive load, but its impact on declarative and procedural knowledge outcomes remains unclear.
Idit Adler, Liat Liberman, Ilana Dubovi
wiley +1 more source
Virtual Reality Provides an Eyewitness Experience That Is Similar to Real Life
ABSTRACT Traditional methods used for presenting to‐be‐remembered events in eyewitness memory research are often criticized for lacking scientific rigor. Videos lack ecological validity, and though staged live events are realistic, they lack experimental control.
Andrew D. Green +3 more
wiley +1 more source
Evaluation of Virtual Reality Snowplow Simulator Training, January 2007
Each winter, Iowa Department of Transportation (Iowa DOT) maintenance operators are responsible for plowing snow off federal and state roads in Iowa. Drivers typically work long shifts under treacherous conditions.
core
Abstract Objective Deep brain stimulation of the centromedian nucleus of the thalamus (CM‐DBS) is an investigational, off‐label treatment for drug‐resistant epilepsy (DRE) in children. Although emerging evidence supports its safety and efficacy for select indications, the effect of CM‐DBS on quality of life and functional outcomes such as school ...
Karim Mithani +21 more
wiley +1 more source
Motion Sickness in Mixed-Reality Situational Awareness System
This research focuses on enhancing the user experience within a Mixed-Reality Situational Awareness System (MRSAS). The study employed the Simulator Sickness Questionnaire (SSQ) in order to gauge and quantify the user experience and to compare the ...
Rain Eric Haamer +6 more
doaj +1 more source
Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks
To determine the incidence, severity, and predisposing factors to simulator sickness (SS) when using the neck virtual reality (VR) device in asymptomatic individuals to understand the risk of provoking SS in the development of neck VR as a rehabilitation
Battershill, Jenna +6 more
core +1 more source
The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of the
Alexander Somerville +2 more
doaj +1 more source
The effect of cybersickness of an immersive wheelchair simulator. [PDF]
A key challenge that Immersive applications have to overcome is cybersickness. Cybersickness is particularly prevalent in dynamic applications such as vehicles simulators.
Naves, Eduardo L.M. +5 more
core +1 more source
Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han +7 more
doaj +1 more source

