Results 81 to 90 of about 1,151 (162)

Effect of Acceleration on Simulator Sickness in Virtual Reality [PDF]

open access: yes, 2018
With the emergence of virtual reality (VR), there have been concerns about comfort of using VR equipment while locomoting through the virtual environment.
Becerra, Israel   +3 more
core  

Evaluation of Virtual Reality Snowplow Simulator Training: A Literature Review, September 2006

open access: yes, 2006
Each winter, the Iowa Department of Transportation (Iowa DOT) maintenance operators are primarily responsible for plowing snow off federal and state roads. Drivers typically work long shifts under treacherous conditions.

core  

Comparison of simulator sickness using static and dynamic walking simulators

open access: yes, 2001
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the physiological effects of immersive virtual environments (IVE) exposure. Subjects conducted locomotion activities within a selected IVE by traversing a three-
Beverly K. Jaeger, Ronald R. Mourant
core  

Exploring Simulation Sickness in Virtual Reality Pedestrian Scenarios: Effects of Gender, Exposure, and User Perceptions

open access: yesSafety
Simulation sickness (SS) remains a challenge in virtual reality (VR) applications, especially in pedestrian safety research. This study investigates SS symptoms in VR environments, focusing on gender differences, exposure time, and user perceptions.
Tarek Abu Selo   +5 more
doaj   +1 more source

Simulator sickness and related findings in a Virtual Environment

open access: yes, 1998
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects known as `simulator sickness.\u27 A PC-based VE system was used to investigate sickness occurring in conjunction with a 20-minute exposure to the game Ascent.
Kolasinski, Eugenia M.   +1 more
core  

Avaliação do Virtual Reality Sickness Questionnaire (VRSQ) como preditor de cybersickness [PDF]

open access: yes, 2020
Trabalho de conclusão de curso (graduação)—Universidade de Brasília, Instituto de Ciências Exatas, Departamento de Ciência da Computação, 2020.Cybersickness é uma síndrome que ocorre em alguns usuários de equipamentos de reali- dade virtual (RV). Para o
Tollini, Gabriel C.
core  

Simulator sickness in a virtual environments driving simulator

open access: yes, 2000
Some users of virtual environments experience adverse effects known as simulator sickness. Common symptoms are generally grouped into nausea, oculomotor discomfort, and disorientation.
Thara R. Thattacheny, Ronald R. Mourant
core  

Psychometric evaluation of the Simulator Sickness Questionnaire as a measure of cybersickness

open access: yes, 2017
Some users of virtual reality (VR) technology experience negative symptoms, known as cybersickness, sometimes severe enough to cause discontinuation of VR use.
Stone Iii, William
core   +1 more source

To VR or not to VR: assessing cybersickness in navigational tasks at different levels of immersion

open access: yesFrontiers in Virtual Reality
The advent of affordable, high-quality virtual reality (VR) devices has revolutionized experimental research in cognitive psychology and neuroscience, offering more immersive and naturalistic environments for studying skills like spatial navigation ...
Luis Eudave, Martín Martínez
doaj   +1 more source

Intensity of visually induced motion sickness before and after viewing 2D and 3D movies.

open access: yes, 2013
Mean (95% CI) scores of total SSQ (A), Nausea (B), Oculomotor (C) and Disorientation (D) subscales are shown (SSQ: Simulator Sickness Questionnaire [18]).
Angelo G. Solimini (283923)
core   +1 more source

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