Results 91 to 100 of about 2,435 (168)

The effects of instruction and environmental demand on state anxiety, driving performance and autonomic activity: Are ego-threatening manipulations effective? [PDF]

open access: yes, 2018
A small yet emerging body of research on the relationship between anxiety and driving suggests that higher levels of state anxiety may lead to more dangerous driving behaviours.
Allsop   +50 more
core   +2 more sources

Motion Sickness in Mixed-Reality Situational Awareness System

open access: yesApplied Sciences
This research focuses on enhancing the user experience within a Mixed-Reality Situational Awareness System (MRSAS). The study employed the Simulator Sickness Questionnaire (SSQ) in order to gauge and quantify the user experience and to compare the ...
Rain Eric Haamer   +6 more
doaj   +1 more source

Enhanced Vision Flight Deck Technology for Commercial Aircraft Low-Visibility Surface Operations [PDF]

open access: yes, 2013
NASA Langley Research Center and the FAA collaborated in an effort to evaluate the effect of Enhanced Vision (EV) technology display in a commercial flight deck during low visibility surface operations.
Arthur, Jarvis J., III   +6 more
core   +1 more source

Rapid, continuous movement between nodes as an accessible virtual reality locomotion technique [PDF]

open access: yes, 2018
The confounding effect of player locomotion on the vestibulo-ocular reflex is one of the principal causes of motion sickness in immersive virtual reality. Continuous motion is particularly problematic for stationary user configurations, and teleportation
Alapont, Sergio   +3 more
core   +1 more source

Effects of Flight Experience or Simulator Exposure on Simulator Sickness in Virtual Reality Flight Simulation

open access: yesMultimodal Technologies and Interaction
The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of the
Alexander Somerville   +2 more
doaj   +1 more source

Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment

open access: yesi-Perception, 2011
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han   +7 more
doaj   +1 more source

Configural Scoring of Simulator Sickness, Cybersickness and Space Adaptation Syndrome: Similarities and Differences? [PDF]

open access: yes
From a survey of ten U.S. Navy flight simulators a large number (N > 1,600 exposures) of self-reports of motion sickness symptomatology were obtained. Using these data, scoring algorithms were derived, which permit examination of groups of individuals ...
Compton, Daniel E.   +5 more
core   +1 more source

Exploring Simulation Sickness in Virtual Reality Pedestrian Scenarios: Effects of Gender, Exposure, and User Perceptions

open access: yesSafety
Simulation sickness (SS) remains a challenge in virtual reality (VR) applications, especially in pedestrian safety research. This study investigates SS symptoms in VR environments, focusing on gender differences, exposure time, and user perceptions.
Tarek Abu Selo   +5 more
doaj   +1 more source

Issues in development, evaluation, and use of the NASA Preflight Adaptation Trainer (PAT) [PDF]

open access: yes
The Preflight Adaptation Trainer (PAT) is intended to reduce or alleviate space adaptation syndrome by providing opportunities for portions of that adaptation to occur under normal gravity conditions prior to space flight. Since the adaptation aspects of
Kennedy, Robert S., Lane, Norman E.
core   +1 more source

Usability Evaluation in Virtual Environments: Classification and Comparison of Methods [PDF]

open access: yes, 2001
Virtual environments (VEs) are a relatively new type of human-computer interface in which users perceive and act in a three-dimensional world. The designers of such systems cannot rely solely on design guidelines for traditional two-dimensional ...
Bowman, Doug A., Gabbard, J., Hix, D.
core   +1 more source

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