Results 61 to 70 of about 2,449,544 (95)

Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment

open access: yesi-Perception, 2011
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han   +7 more
doaj   +1 more source

Effect of Acceleration on Simulator Sickness in Virtual Reality [PDF]

open access: yes, 2018
With the emergence of virtual reality (VR), there have been concerns about comfort of using VR equipment while locomoting through the virtual environment.
Becerra, Israel   +3 more
core  

Exploring Simulation Sickness in Virtual Reality Pedestrian Scenarios: Effects of Gender, Exposure, and User Perceptions

open access: yesSafety
Simulation sickness (SS) remains a challenge in virtual reality (VR) applications, especially in pedestrian safety research. This study investigates SS symptoms in VR environments, focusing on gender differences, exposure time, and user perceptions.
Tarek Abu Selo   +5 more
doaj   +1 more source

Comparison of simulator sickness using static and dynamic walking simulators

open access: yes, 2001
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the physiological effects of immersive virtual environments (IVE) exposure. Subjects conducted locomotion activities within a selected IVE by traversing a three-
Beverly K. Jaeger, Ronald R. Mourant
core  

Realism and simulator sickness in a fixed-base ship simulator

open access: yes, 2018
Tämän tutkimuksen tavoite oli selvittää simulaattorin realismin kokemuksen ja simulaattorisairauden vaikutukset kiinteä-alustaisessa laivasimulaattorissa.
Kotilainen, Ilkka
core   +1 more source

Cybersickness-induced EEG responses in curved monitor and head-mounted display

open access: yesScientific Reports
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee   +2 more
doaj   +1 more source

Exposure duration and cybersickness in head-mounted displays: A meta-analysis of threshold effects across virtual and extended reality

open access: yesResults in Optics
Head-mounted displays (HMDs) are increasingly used in entertainment, education, industry, and clinical training, yet guidance on continuous exposure remains inconsistent.
Aram You, Joon Yul Choi, Tae Keun Yoo
doaj   +1 more source

Simulator sickness and related findings in a Virtual Environment

open access: yes, 1998
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects known as `simulator sickness.\u27 A PC-based VE system was used to investigate sickness occurring in conjunction with a 20-minute exposure to the game Ascent.
Kolasinski, Eugenia M.   +1 more
core  

Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial

open access: yesJournal of NeuroEngineering and Rehabilitation
Background Virtual reality (VR) technology offers immersive and interactive experiences and is increasingly being explored for rehabilitation therapies.
Elisabeth Jochmann   +4 more
doaj   +1 more source

Simulator sickness in a virtual environments driving simulator

open access: yes, 2000
Some users of virtual environments experience adverse effects known as simulator sickness. Common symptoms are generally grouped into nausea, oculomotor discomfort, and disorientation.
Thara R. Thattacheny, Ronald R. Mourant
core  

Home - About - Disclaimer - Privacy