Results 61 to 70 of about 1,151 (162)

Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis

open access: yesJournal of Computer Assisted Learning, Volume 41, Issue 5, October 2025.
ABSTRACT Background Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non‐game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods.
Tianqi Huang   +7 more
wiley   +1 more source

Gastrointestinal Symptoms and the Assessment of Diet in Shift Workers: A Systematic Scoping Review

open access: yesJournal of Human Nutrition and Dietetics, Volume 38, Issue 5, October 2025.
ABSTRACT Background Shift work is essential in the modern economy. However, it has been associated with adverse health outcomes, including gastrointestinal (GI) symptoms. This systematic scoping review aimed to identify current evidence on GI symptoms and dietary intake and behaviours among shift‐working populations.
Seham H. Alyami   +2 more
wiley   +1 more source

Get in the Virtual Hole! Examination of Gaze and Performance of Experts, Athletes, and Novices While Putting in Virtual Reality and in the Real‐World

open access: yesEuropean Journal of Sport Science, Volume 25, Issue 9, September 2025.
ABSTRACT Virtual reality (VR) offers opportunities to train and assess visuomotor skills and sports performance in controlled, reproducible contexts, supporting innovation in research and training. However, VR imposes unique sensory demands that may disrupt movement coordination, task performance, and potential skill learning.
Jayke B. Bennett   +2 more
wiley   +1 more source

Simulator Sickness Symptoms During Team Training In Immersive Virtual Environments

open access: yes, 2000
Fifty-five women and 38 men recruited from local colleges practiced building-search missions in Virtual Environments using the Fully Immersive Team Training research system.
Lampton, Donald Ralph   +2 more
core   +1 more source

The Feasibility of a Virtual Reality Hazard Perception and Gap Acceptance Task for Older Adults to Improve Pedestrian Safety

open access: yesHuman Factors and Ergonomics in Manufacturing &Service Industries, Volume 35, Issue 5, September 2025.
ABSTRACT Despite comprising 18% of the Australian population, older adults account for 40% of pedestrian fatalities. It has been proposed that age‐related decline in perceptual, cognitive, and physical function contributes to these deaths. To date, the important safe street‐crossing skills of hazard perception and gap acceptance have been understudied ...
Ann J. Carrigan   +10 more
wiley   +1 more source

Analysis of Visual and Vestibular Information on Motion Sickness in Flight Simulation

open access: yesAerospace
Virtual reality (VR) is in its nascent technological advancement and market diffusion stages. Interestingly, the scientific exploration concerning the impact of non-isometric mapping disparities within visual–vestibular stimuli on motion sickness remains
Ahmad Javaid   +2 more
doaj   +1 more source

eHealth Solutions for Symptom Assessment and Monitoring in Adults With Chronic Kidney Disease: A Systematic Review

open access: yesJournal of Clinical Nursing, Volume 34, Issue 9, Page 3560-3591, September 2025.
ABSTRACT Aims This systematic review examined eHealth solutions used to assess and monitor symptoms among adults with CKD. Design A systematic review was conducted and reported in accordance with the PRISMA checklist. The review protocol was registered in PROSPERO (CRD4202452973).
Khanh Linh Bui   +3 more
wiley   +1 more source

Simulator Sickness Occurrence and Effects Analysis During Drivers Research

open access: yes, 2016
Istotnym czynnikiem wpływającym na jakość danych otrzymywanych w badaniach zużyciem symulatorów jazdy może być występowanie choroby symulatorowej u uczestników badań.
Smoczyńska, Ewa   +4 more
core   +1 more source

The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review

open access: yesAGING MEDICINE, Volume 8, Issue 4, Page 324-346, August 2025.
Immersive technologies, especially virtual reality (VR), significantly improve the quality of life for older adults by enhancing physical health, cognitive function, and psychological well‐being. These technologies can be adapted to meet individual needs, making them an effective tool for addressing the challenges of aging.
Solmaz Sohrabei   +2 more
wiley   +1 more source

Beyond Feeling Sick: The Visual and Cognitive Aftereffects of Virtual Reality

open access: yesIEEE Access, 2019
Despite continued improvements in virtual reality (VR) technologies, many people still experience adverse symptoms from using head-mounted displays (HMDs).
Ancret Szpak   +4 more
doaj   +1 more source

Home - About - Disclaimer - Privacy