Results 61 to 70 of about 851 (130)
Effects of treadmill walking on Parkinson’s disease (PD) patients’ spatiotemporal gait parameters and stride duration variability, in terms of magnitude [coefficient of variation (CV)] and temporal organization [long range autocorrelations (LRA)], are ...
Alexis Lheureux +10 more
doaj +1 more source
ABSTRACT Background This study investigates the effect of immersion levels in virtual reality (VR) learning environments on the acquisition of declarative and procedural knowledge. Prior research indicates that immersion affects cognitive load, but its impact on declarative and procedural knowledge outcomes remains unclear.
Idit Adler, Liat Liberman, Ilana Dubovi
wiley +1 more source
Virtual Reality Provides an Eyewitness Experience That Is Similar to Real Life
ABSTRACT Traditional methods used for presenting to‐be‐remembered events in eyewitness memory research are often criticized for lacking scientific rigor. Videos lack ecological validity, and though staged live events are realistic, they lack experimental control.
Andrew D. Green +3 more
wiley +1 more source
Motion Sickness in Mixed-Reality Situational Awareness System
This research focuses on enhancing the user experience within a Mixed-Reality Situational Awareness System (MRSAS). The study employed the Simulator Sickness Questionnaire (SSQ) in order to gauge and quantify the user experience and to compare the ...
Rain Eric Haamer +6 more
doaj +1 more source
The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of the
Alexander Somerville +2 more
doaj +1 more source
Effects of Different Types of 3D Rest Frames on Reducing Cybersickness in a Virtual Environment
A virtual environment (VE) presents several kinds of sensory stimuli for creating a virtual reality. Some sensory stimuli presented in the VE have been reported to provoke cybersickness, which is caused by conflicts between sensory stimuli, especially ...
KyungHun Han +7 more
doaj +1 more source
Simulation sickness (SS) remains a challenge in virtual reality (VR) applications, especially in pedestrian safety research. This study investigates SS symptoms in VR environments, focusing on gender differences, exposure time, and user perceptions.
Tarek Abu Selo +5 more
doaj +1 more source
To VR or not to VR: assessing cybersickness in navigational tasks at different levels of immersion
The advent of affordable, high-quality virtual reality (VR) devices has revolutionized experimental research in cognitive psychology and neuroscience, offering more immersive and naturalistic environments for studying skills like spatial navigation ...
Luis Eudave, Martín Martínez
doaj +1 more source
Investigating cortical activity during cybersickness by fNIRS
This study investigated brain responses during cybersickness in healthy adults using functional near-infrared spectroscopy (fNIRS). Thirty participants wore a head-mounted display and observed a virtual roller coaster scene that induced cybersickness ...
Sang Seok Yeo +2 more
doaj +1 more source
This pilot study examined the feasibility, usability, and physiological effects of a high-intensity exercise program delivered through immersive virtual reality (IVR) in adults with Down syndrome (DS).
José María Cancela-Carral +2 more
doaj +1 more source

