Results 41 to 50 of about 851 (130)

Prediction of Specific Anxiety Symptoms and Virtual Reality Sickness Using In Situ Autonomic Physiological Signals During Virtual Reality Treatment in Patients With Social Anxiety Disorder: Mixed Methods Study

open access: yesJMIR Serious Games, 2022
BackgroundSocial anxiety disorder (SAD) is the fear of social situations where a person anticipates being evaluated negatively. Changes in autonomic response patterns are related to the expression of anxiety symptoms.
Joo Young Chun   +13 more
doaj   +1 more source

Co‐Designing a Virtual Reality Intervention for Adolescents With Psychosis

open access: yesEarly Intervention in Psychiatry, Volume 20, Issue 3, March 2026.
ABSTRACT Aim Involving patients and clinicians in creating digital mental health treatments can ensure engaging, acceptable, and feasible interventions. Co‐design is particularly important when developing treatments for young people suffering from severe mental health disorders.
Guri Holgersen   +4 more
wiley   +1 more source

Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19

open access: yesMultimodal Technologies and Interaction, 2021
Life expectancy has increased in recent years. Physical activity has been postulated as a key element in active aging strategies. However, adherence to physical exercise programs has traditionally been low among the elderly, and the current situation of ...
Pablo Campo-Prieto   +2 more
doaj   +1 more source

O mal-estar em condução simulada: comparação entre simuladores imersivos de direção com plataforma estática e dinâmica

open access: yesTransportes
Este artigo tem por objetivo principal avaliar e comparar a sensação de mal-estar dos condutores em simuladores imersivos dinâmicos e estáticos. Para isso, o Simulator Sickness Questionnaire (SSQ) foi aplicado a 36 voluntários (18 homens e 18 mulheres ...
Tânia Batistela Torres   +4 more
doaj   +1 more source

Electrogastrography in Autonomous Vehicles—An Objective Method for Assessment of Motion Sickness in Simulated Driving Environments

open access: yesSensors, 2021
Autonomous vehicles are expected to take complete control of the driving process, enabling the former drivers to act as passengers only. This could lead to increased sickness as they can be engaged in tasks other than driving. Adopting different sickness
Timotej Gruden   +6 more
doaj   +1 more source

A preliminary comparison of bellringer performance across three visual modalities for the assessment of anatomy knowledge

open access: yesAnatomical Sciences Education, Volume 19, Issue 1, Page 72-84, January 2026.
Abstract Anatomy education is an inherently visual field, particularly in bellringer (BR) testing, which requires learners to identify anatomical structures on human‐donated specimens. While the traditional use of these physical specimens in BR testing has long remained the standard, three‐dimensional (3D) viewing in virtual reality platforms and two ...
Yiming Zhang   +7 more
wiley   +1 more source

Visual and vestibular reweighting after cyber‐ and space‐sickness

open access: yesExperimental Physiology, Volume 111, Issue 1, Page 240-256, 1 January 2026.
Abstract Sensory conflicts are widely recognized as the primary drivers of motion sickness (MS), though the underlying integrative processes remain poorly understood. This study investigated sensory reweighting following exposure to two different sensory conflict paradigms. Visual and vestibular reflexes were assessed before and after sensory conflict.
Tess Bonnard   +4 more
wiley   +1 more source

Predictors of Return to Driving in Patients With Acquired Brain Injury: A Systematic Review With Meta‐Analysis

open access: yesOccupational Therapy International, Volume 2026, Issue 1, 2026.
Objectives This review aimed to comprehensively synthesise evidence on the therapeutic efficacy of driving rehabilitation for patients with acquired brain injury (ABI) and identify and analyse key predictors of successful return‐to‐driving. Methods A comprehensive literature search was conducted using four databases: PubMed, Embase, Web of Science and ...
Sujin Hwang   +2 more
wiley   +1 more source

Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments

open access: yesApplied Sciences, 2021
This paper presents the results of a user study of the effects of different head-centric rest-frames on Virtual Reality-Induced Symptoms and Effects (VRISE) and the user experience in virtual environments (VE).
Andrej Somrak   +2 more
doaj   +1 more source

The impact of an immersive virtual reality anatomy lab for informal science education

open access: yesAnatomical Sciences Education, Volume 18, Issue 12, Page 1373-1387, December 2025.
Abstract The use of virtual reality (VR) in anatomy education enables interactive exploration of the human body and can overcome challenges in informal education settings, such as access to donated human remains and spatial understanding of 3D structures.
Leena Alkhammash   +4 more
wiley   +1 more source

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