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Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry. [PDF]
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Enhancing Team Strategies and Tools to Enhance Performance and Patient Safety Performance Through Medical Movies, Massive Open Online Courses, and 3D Virtual Simulation-Based Interprofessional Education: Mixed Methods Double-Blind Quasi-Experimental Study. [PDF]
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Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness.
The International Journal of Aviation Psychology, 1993Simulator sickness (SS) in high-fidelity visual simulators is a byproduct of modem simulation technology. Although it involves symptoms similar to those of motion-induced sickness (MS), SS tends to be less severe, to be of lower incidence, and to originate from elements of visual display and visuo-vestibular interaction atypical of conditions that ...
R. Kennedy +3 more
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Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may lead to an undesirable effect when consumed with Head-Mounted Displays (HMDs), referred to as simulator sickness/cybersickness.
Ashutosh Singla +5 more
semanticscholar +2 more sources
2023 IEEE 3rd International Maghreb Meeting of the Conference on Sciences and Techniques of Automatic Control and Computer Engineering (MI-STA), 2023
Virtual Reality (VR) sickness, a common challenge among VR users, has increasingly gained attention in academic research due to its adverse side effects.
Ahmed Jamah Ahmed Alnagrat +5 more
semanticscholar +2 more sources
Virtual Reality (VR) sickness, a common challenge among VR users, has increasingly gained attention in academic research due to its adverse side effects.
Ahmed Jamah Ahmed Alnagrat +5 more
semanticscholar +2 more sources
On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020Originally developed for military flight simulators in the 1990s, the Simulator Sickness Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern virtual reality systems.
Pauline Bimberg +2 more
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Applied Ergonomics, 2019
Cybersickness, i.e. visually induced motion sickness, remains as a negative effect that is detrimental to the user experience of VEs (virtual environments) developed for VR (virtual reality) consumers. As the VR technology evolves, it is rather triggered
V. Sevinç, M. Berkman
semanticscholar +3 more sources
Cybersickness, i.e. visually induced motion sickness, remains as a negative effect that is detrimental to the user experience of VEs (virtual environments) developed for VR (virtual reality) consumers. As the VR technology evolves, it is rather triggered
V. Sevinç, M. Berkman
semanticscholar +3 more sources

