Results 31 to 40 of about 19,500 (285)
Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs +7 more
doaj +1 more source
Influence of bone-conducted vibration on simulator sickness in virtual reality. [PDF]
Use of virtual reality (VR) technology is often accompanied by a series of unwanted symptoms, including nausea and headache, which are characterised as 'simulator sickness'.
Séamas Weech +2 more
doaj +1 more source
BackgroundMany young adults do not reach the World Health Organization’s minimum recommendations for the amount of weekly physical activity.
Julia Ciążyńska +2 more
doaj +1 more source
Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator [PDF]
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for ...
AYKENT, Baris +4 more
core +7 more sources
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture [PDF]
This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI collaborative project.
Carmein David EE +4 more
core +4 more sources
Background With the rise in popularity and availability of simulators for the aircraft training of pilots, numerous side effects of that technology have been noted among their users.
Przemysław Wojciechowski +1 more
doaj +1 more source
Symptoms analysis of 3D TV viewing based on Simulator Sickness Questionnaires [PDF]
Stereoscopic 3D TV viewing puts different visual demands on the viewer compared to 2D TV viewing. Previous research has reported on viewers’ fatigue and discomfort and other negative effects. This study is to investigate further how severe and what symptoms may arise from somewhat longish 3D TV viewing.
Kjell Brunnström +3 more
openaire +5 more sources
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy +12 more
core +2 more sources
With the increasing use of virtual reality (VR) devices, interest in reducing their negative effects, such as VR sickness, is also increasing. This study used electroencephalography (EEG) to investigate participants’ VR sickness recovery time after ...
Ye Shin Woo +4 more
doaj +1 more source
The game transfer phenomena scale: an instrument for investigating the nonvolitional effects of video game playing [PDF]
A variety of instruments have been developed to assess different dimensions of playing videogames and its effects on cognitions, affect, and behaviors.
Anderson CA +6 more
core +2 more sources

