Results 31 to 40 of about 19,500 (285)

Development and tolerability of a novel virtual- and proprioception-based car crash simulator as a new research tool in motor vehicle trauma research

open access: yesFrontiers in Virtual Reality, 2023
Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs   +7 more
doaj   +1 more source

Influence of bone-conducted vibration on simulator sickness in virtual reality. [PDF]

open access: yesPLoS ONE, 2018
Use of virtual reality (VR) technology is often accompanied by a series of unwanted symptoms, including nausea and headache, which are characterised as 'simulator sickness'.
Séamas Weech   +2 more
doaj   +1 more source

Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study

open access: yesJMIR Serious Games, 2022
BackgroundMany young adults do not reach the World Health Organization’s minimum recommendations for the amount of weekly physical activity.
Julia Ciążyńska   +2 more
doaj   +1 more source

Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator [PDF]

open access: yes, 2014
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for ...
AYKENT, Baris   +4 more
core   +7 more sources

Navigation and interaction in a real-scale digital mock-up using natural language and user gesture [PDF]

open access: yes, 2014
This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI collaborative project.
Carmein David EE   +4 more
core   +4 more sources

Simulator sickness in the aircraft training of military and civil pilots of various types of aircraft

open access: yesMedycyna Pracy, 2019
Background With the rise in popularity and availability of simulators for the aircraft training of pilots, numerous side effects of that technology have been noted among their users.
Przemysław Wojciechowski   +1 more
doaj   +1 more source

Symptoms analysis of 3D TV viewing based on Simulator Sickness Questionnaires [PDF]

open access: yesQuality and User Experience, 2016
Stereoscopic 3D TV viewing puts different visual demands on the viewer compared to 2D TV viewing. Previous research has reported on viewers’ fatigue and discomfort and other negative effects. This study is to investigate further how severe and what symptoms may arise from somewhat longish 3D TV viewing.
Kjell Brunnström   +3 more
openaire   +5 more sources

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]

open access: yes, 2018
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy   +12 more
core   +2 more sources

Recovery time from VR sickness due to susceptibility: Objective and quantitative evaluation using electroencephalography

open access: yesHeliyon, 2023
With the increasing use of virtual reality (VR) devices, interest in reducing their negative effects, such as VR sickness, is also increasing. This study used electroencephalography (EEG) to investigate participants’ VR sickness recovery time after ...
Ye Shin Woo   +4 more
doaj   +1 more source

The game transfer phenomena scale: an instrument for investigating the nonvolitional effects of video game playing [PDF]

open access: yes, 2015
A variety of instruments have been developed to assess different dimensions of playing videogames and its effects on cognitions, affect, and behaviors.
Anderson CA   +6 more
core   +2 more sources

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