Results 21 to 30 of about 156,230 (307)

Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis

open access: yesSmart Learning Environments, 2022
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta.
Ahmed Tlili   +20 more
doaj   +1 more source

Computational Characterization of Activities and Learners in a Learning System

open access: yesApplied Sciences, 2020
For a technology-based learning system to be able to personalize its learning process, it must characterize the learners. This can be achieved by storing information about them in a feature vector. The aim of this research is to propose such a system. In
Alberto Real-Fernández   +2 more
doaj   +1 more source

Teachers’ adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiry

open access: yesSmart Learning Environments, 2021
With the rapid development of information technology, e-books have become convenient for students to improve their learning performance, especially when learning complicated concepts.
Xiangling Zhang   +5 more
doaj   +1 more source

A smarter knowledge commons for smart learning [PDF]

open access: yes, 2018
This paper takes the form of a discussion relating to a smarter knowledge commons, having come about due to implications arising from research into the development of a pragmatic pedagogical ‘guide to learning’ for smart learning environments.
Penelope J. Lister, Lister, Pen
core   +1 more source

Citizen experiences of smart learning in China’s cities

open access: yesSmart Learning Environments, 2017
Citizen learning experiences can be understood as their perceptions, responses, and performances to learning resources, learning approaches, in different fields in the city.
Rongxia Zhuang   +3 more
doaj   +1 more source

Gamification and Advanced Technology to Enhance Motivation in Education

open access: yesInformatics, 2020
The aim of this Special Issue is to compile a set of research works that highlight the use of gamification and other advanced technologies as powerful tools for motivation during learning.
Rafael Molina-Carmona   +1 more
doaj   +1 more source

Chapter Balancing Between Smart and Inclusive: Learning Cities for Sustainable Urban Communities

open access: yes, 2023
Since 2012, Global Learning Cities has become a successful network-based movement of UNESCO which demonstrates not only linkages, but also dependencies amongst community development, adult learning and active citizenship (UNESCO 2017).
Nemèth, Balàzs
core   +1 more source

Integrating textbooks with smart interactive content for learning programming [PDF]

open access: yes, 2021
Online textbooks with interactive content emerged as a popular medium for learning programming and other computer science topics. While the textbook component supports acquisition of programming concepts by reading, various types of “smart” interactive ...
Barria-Pineda, Jordan   +4 more
core   +1 more source

Robotic ubiquitous cognitive ecology for smart homes [PDF]

open access: yes, 2015
Robotic ecologies are networks of heterogeneous robotic devices pervasively embedded in everyday environments, where they cooperate to perform complex tasks.
G. Amato   +70 more
core   +1 more source

Procedural Medical Training in VR in a Smart Virtual University Hospital [PDF]

open access: yes, 2018
A smart virtual university hospital representing a real-life one, can prepare students for direct patient contact and provide possibilities for clinical practice.
Steinsbekk, Aslak   +9 more
core   +1 more source

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