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STEAM in Information Technology Education
The article examines the essence of STEAM education and the role of information technology (IT) in it. It shares the implementation of STEAM approach in an information technology lesson.
Daniela Kozhuharova
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Bibliometric Analysis of Technology Trends in Education: Analysis from 2018 to 2022
Technology is a basic need of everyone so it can be said that educational innovation and educational technology are inseparable whole and causes the use of technology in the scope of education to be a must to achieve a more advanced and quality ...
Dirgantara Wicaksono +2 more
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The Use of Tangible User Interfaces in K12 Education Settings: A Systematic Mapping Study
Tangible User Interfaces have enriched and expanded the user experience when interacting with computers and smart devices. The monopoly of graphical user interfaces has been broken thanks to the emergence of new complementary technologies that allow for ...
Jose A. Gallud +4 more
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Introduction. In 2020, the first two weeks of the enforced transformation of all the levels of school education, which was initiated as one of the measures against the Coronavirus disease (COVID-19), revealed a range of issues hampering the appropriate ...
M. M. Zhamankarin +3 more
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Preservice Teachers’ Perception on the Implementation of Online Project-Based Learning
Current studies provide compelling evidence that project-based learning (PBL) is an effective method for the students. Considering the empirical findings, PBL is highly endorsed in many EFL contexts.
Arrizalu Arsa Ringotama +2 more
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Editorial: Special Issue ”Technology in Mathematics Education”
It is important to get more knowledge about the impact of the use of technology on the learning of mathematics. Recent research shows that the use of digital equipment and software is related to better mathematical skills, but excessive use of digital ...
Mika Koskenoja, Topi Törmä
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Using Interactive Elements Between Disciplines
: A range of web based activities developed for individual and specific learning contexts are described. These learning resources reuse Flash programs which create the interaction and are, essentially, free of subject content.
V. Sieber +4 more
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Editorial: Adaptation and IMS Learning Design
In this Special Issue we approach personalization from several views, in each case addressing aspects of adaptive learning and IMS Learning Design. From user modelling to semantic services through educational games, there is a broad range of topics in ...
Daniel Burgos
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An Analysis of the Effect of Mobile Learning on Lebanese Higher Education
This research explores the effect of mobile technology in Lebanese higher education classrooms. Three components were utilized to evaluate the impact: student attitudes, student achievements, and educational process. This study used both quantitative and
Khayrazad Kari JABBOUR
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Digital Storytelling in Science Teacher Education: Evaluation of Digital Stories
The aim of the study was to evaluate digital stories prepared by preservice teachers in the frame of their planning, content, mechanics, story structure, and use of technology dimensions.
Derya Orhan Göksün +1 more
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