Results 41 to 50 of about 5,667 (81)
Pattern poetry and ludic relief in Zeina Hashem Beck’s oeuvre
This article analyzes the playful use of language and poetic form developed by the Lebanese poet Zeina Hashem Beck as a kind of ludic relief from discomforting topics, such as war, physical and mental illness, death, assault, and exile, predominant ...
Doris Hambuch +3 more
doaj +1 more source
Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice
This article reflects on developments in research into Latin American video games two decades after the first studies in the field. In particular, it fills a gap in research by reflecting on the pedagogical uses of video games, focusing both on their value in the undergraduate classroom and on the design of educational games for use by school children,
Paul R. Merchant +2 more
wiley +1 more source
Illusions of textuality: The semiotics of literary memes in contemporary media
Abstract This article seeks to account for the phenomenon where cultural productions are able to transcend different chronotopes and masquerade in myriad forms while sustaining an illusion of itself as a text. Using the Barthian distinction between work and Text as its framework, the article argues that multimodal semiotics offers a theoretically ...
Tong King Lee
wiley +1 more source
Abstract This essay discusses the use of epistolarity in a pamphlet controversy that played out over a published sermon by the Bishop of Exeter and a critical response by Benjamin Hoadly. While the political, religious, and social aspects of the resulting pamphlet war are substantial, the present article discusses how the form of the letter was ...
Gerd Bayer
wiley +1 more source
Play in the city: Parkour and architecture [PDF]
The ability to play freely in our cities is essential for sustainable wellbeing. When integrated successfully into our cities, Urban Play performs an important role; physically, socially and culturally contributing to the image of the city.
Guaralda, Mirko, Rawlinson, Christopher
core +1 more source
There's No Place Like Home: Dwelling and Being at Home in Digital Games [PDF]
This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial ...
Vella, Daniel
core
Player agency in interactive narrative: audience, actor & author [PDF]
The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in ...
Hammond, S., Pain, H., Smith, Tim J.
core
'The Greek Fall: Simulacral Thanatotourism in Europe' [PDF]
The paper explores the socio-cultural dynamics of Greek demonstrations in 2011, suggesting that their function exceeds that of social movements as we know them.
Tzanelli, R
core +1 more source
Modelling Creativity: How Might It Help Us Understand What We Do? [PDF]
This article takes as its starting point a number of models of creativity, which can be broadly subdivided into cognitive (Boden, Csikszentmihalyi, Weisberg, Finke et al); social (Csikszentmihalyi, Boden); behavioural (Amabile); and those related to ...
McLoughlin, Nigel F
core +2 more sources

