Results 41 to 50 of about 5,677 (94)
Voicing in John Ashbery's Recent Works: Chinese Whispers and Others [PDF]
ニューヨーク(派)詩人のJohn Ashbery (1927-)。依然意欲的に作品を出版しつづ ける巨人的作家。以下では,2002年に出版したChinese Whispers を主に 2009年の Planisphere も含めて 彼にとっての後期詩集を考えてみる。 朗読アーカイヴなどをmp3で分析しながら…。同じニューヨークの詩人のCharles Bernstain (1950-) との比較にたよりながら…。さらには,ことばあそび的“surrealism”の 作品の再読を試みながら…。そして ...
Okada, Kazuya
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Abstract This essay discusses the use of epistolarity in a pamphlet controversy that played out over a published sermon by the Bishop of Exeter and a critical response by Benjamin Hoadly. While the political, religious, and social aspects of the resulting pamphlet war are substantial, the present article discusses how the form of the letter was ...
Gerd Bayer
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Play in the city: Parkour and architecture [PDF]
The ability to play freely in our cities is essential for sustainable wellbeing. When integrated successfully into our cities, Urban Play performs an important role; physically, socially and culturally contributing to the image of the city.
Guaralda, Mirko, Rawlinson, Christopher
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'The Greek Fall: Simulacral Thanatotourism in Europe' [PDF]
The paper explores the socio-cultural dynamics of Greek demonstrations in 2011, suggesting that their function exceeds that of social movements as we know them.
Tzanelli, R
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Modelling Creativity: How Might It Help Us Understand What We Do? [PDF]
This article takes as its starting point a number of models of creativity, which can be broadly subdivided into cognitive (Boden, Csikszentmihalyi, Weisberg, Finke et al); social (Csikszentmihalyi, Boden); behavioural (Amabile); and those related to ...
McLoughlin, Nigel F
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Player agency in interactive narrative: audience, actor & author [PDF]
The question motivating this review paper is, how can computer-based interactive narrative be used as a constructivist learn- ing activity? The paper proposes that player agency can be used to link interactive narrative to learner agency in ...
Hammond, S., Pain, H., Smith, Tim J.
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There's No Place Like Home: Dwelling and Being at Home in Digital Games [PDF]
This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial ...
Vella, Daniel
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Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016 [PDF]
Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various texts and practices, what the ...
Krawczyk, Stanisław
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Essay: Popular Modernism And The American Prose Poem: From Sherwood Anderson To Kenneth Patchen [PDF]
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Delville, Michel
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