The agent is right: when motor embodied cognition is space-dependent. [PDF]
The role of embodied mechanisms in processing sentences endowed with a first person perspective is now widely accepted. However, whether embodied sentence processing within a third person perspective would also have motor behavioral significance remains ...
Claudia Gianelli +4 more
doaj +1 more source
Action simulation in hallucination-prone adolescents
Theoretical and empirical accounts suggest that impairments in self-other discrimination processes are likely to promote the expression of hallucinations. However, our understanding of such processes during adolescence is still at an early stage.
Tarik eDahoun +10 more
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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. [PDF]
Empirical research on the bodily self has shown that the body representation is malleable, and prone to manipulation when conflicting sensory stimuli are presented. Using Virtual Reality (VR) we assessed the effects of manipulating multisensory feedback (
Henrique Galvan Debarba +5 more
doaj +1 more source
Current design of virtual reality (VR) applications relies essentially on the transposition of users’ viewpoint in first-person perspective (1PP).
Geoffrey Gorisse +3 more
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Merging second-person and first-person neuroscience [PDF]
Schilbach et al. contrast second-person and third-person approaches to social neuroscience. We discuss relations between second-person and first-person approaches, arguing that they cannot be studied in isolation.
Manos Tsakiris +2 more
core +1 more source
Hippocampus and retrosplenial cortex combine path integration signals for successful navigation [PDF]
The current study used fMRI in humans to examine goal-directed navigation in an open field environment. We designed a task that required participants to encode survey-level spatial information and subsequently navigate to a goal location in either first ...
Brown, Thackery I +5 more
core +3 more sources
Can't touch this: the first-person perspective provides privileged access to predictions of sensory action outcomes. [PDF]
RCUK Open Access funded. ESRC ES/J019178/1Previous studies have shown that viewing others in pain activates cortical somatosensory processing areas and facilitates the detection of tactile targets.
Bach, P, Fenton-Adams, W, Tipper, SP
core +2 more sources
Category-specific enhancement of retrieval due to field perspective [PDF]
Two memory perspectives have been distinguished: A field perspective where events are re-experienced in the first person, and an observer perspective where events are witnessed in the third person.
Abelson R. P. +2 more
core +1 more source
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core +2 more sources
Disembodied perspective: Third-person images in GoPro videos
Used as much in extreme-sports videos and professional productions as in amateur and home videos, GoPro wearable cameras have become ubiquitous in contemporary moving image culture.
Philippe Bédard
doaj +1 more source

