Results 141 to 150 of about 261,541 (246)

A Simple Grid‐Maps Pipeline: Restructured, Accelerated and Upgraded

open access: yesComputer Graphics Forum, EarlyView.
Abstract Grid maps – spatially arranged small multiples – are a powerful tool to show complex geospatial data. Meulemans et al. (2020) introduced a pipeline for computing high‐quality grid maps that are shaped roughly according to their containing geographic outlines.
W. Meulemans
wiley   +1 more source

Kinematics analysis of prefabricated tile paving parallel robot

open access: yesJournal of Hebei University of Science and Technology
Aiming at the requirement of automatic tile paving of prefabricated components in prefabricated buildings, a new robot configuration based on parallel mechanism for tile grabbing and compacting was proposed. Firstly, the designed paving robot consisting of three branches was designed, and each of which contained two different types of actuators ...
Hong MA   +4 more
openaire   +1 more source

Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis

open access: yesComputer Graphics Forum, EarlyView.
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40 
Romain Fournier   +4 more
wiley   +1 more source

Single Line Drawing Generation via Semantics‐Driven Optimization

open access: yesComputer Graphics Forum, EarlyView.
We present a method for automatically generating single‐line drawings in vector format, guided by a text prompt or an input image. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B‐spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design.
Tanguy Magne   +3 more
wiley   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

An experimental system for detection and localization of hemorrhage using ultra-wideband microwaves with deep learning. [PDF]

open access: yesCommun Eng
Hedayati E   +6 more
europepmc   +1 more source

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