Results 71 to 80 of about 11,095 (213)

Robo‐Saber: Generating and Simulating Virtual Reality Players

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim   +5 more
wiley   +1 more source

An Approach to a Laser-Touchscreen System [PDF]

open access: yes, 2015
As modern day technologies advance, so have different methods in which users can interact with computers. Computers are currently being used in combination with devices like projectors for teaching and presentations, in which the mouse and the USB wireless presenter are two of the main presentation devices.
Jeremiah Aizeboje, Taoxin Peng
openaire   +1 more source

SlideSAVR: Enabling Live Analysis during Data Presentations via Multimodal Sketching and Voice Input

open access: yesComputer Graphics Forum, EarlyView.
Abstract Interpersonal communication in data science can yield sought‐after insights, but presentation environments are often not conducive for live analysis, forcing the process to move offline. Through a formative survey with 16 participants, we identified both technical (e.g., complexity of tools) and psychological (e.g., pressure of programming ...
C. Han   +5 more
wiley   +1 more source

InterPLAY: A Framework to Describe Play and STEM Engagement at Exhibits for Young Children

open access: yesCurator: The Museum Journal, EarlyView.
ABSTRACT Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children.
Kelly L. Hoke   +4 more
wiley   +1 more source

Influence of Virtual Reality Haptic Simulators and Multi‐Layer Based Dental Preparation Plate on Skill Acquisition in Restorative Dentistry Preclinical Education

open access: yesEuropean Journal of Dental Education, EarlyView.
ABSTRACT Aim This study aimed to evaluate the effectiveness of virtual reality (VR) haptic simulators and a multi‐layered dental preparation plate (CaviPrep) in developing manual dexterity among third‐semester dental students during preclinical training in restorative dentistry.
Esra Yıldırım‐Manav   +4 more
wiley   +1 more source

One-Second Touchscreen Disinfection with Internal UVC-LEDs

open access: yesPhotonics
The transmission of pathogens via touchscreens is a concern both in medical environments regarding nosocomial infections and in public spaces. This study presents the development of a self-disinfecting touchscreen system and its implementation into an ...
Kilian Noller   +2 more
doaj   +1 more source

Combined sleep behaviors, mediating biomarkers, and incident vascular complications among individuals with type 2 diabetes: A prospective study in UK Biobank

open access: yesJournal of Diabetes Investigation, EarlyView.
Among UK Biobank participants with type 2 diabetes, combined healthy sleep behaviors were associated with lower risks of vascular complications. Lipid and inflammatory biomarkers partially mediated these associations. ABSTRACT Aims To prospectively examine how combined sleep behaviors affect vascular complications in type 2 diabetes, whether these ...
Yanqiu Zou   +18 more
wiley   +1 more source

Electrostatic Actuation Induces Competing Adhesion and Vibration Regimes at Fingertip Contact

open access: yesAdvanced Intelligent Systems, Volume 8, Issue 8, August 2026.
Electric fields modulate fingertip–surface contact to create artificial touch sensations. The mechanisms underlying electrostatic friction, however, remain unclear. Direct imaging and friction measurements under oscillating electric fields showed that adhesion dominates at high frequencies, while vibration contributes substantially at the lower ...
Kenanoglu CU, Wiertlewski M, Vardar Y.
europepmc   +2 more sources

Clin‐STAR Corner: Practice Changing Advances at the Interface of Artificial Intelligence/Machine Learning and Geriatrics

open access: yesJournal of the American Geriatrics Society, EarlyView.
ABSTRACT Artificial intelligence (AI) methods, including machine learning (ML), are transforming healthcare by enabling personalized interventions that integrate multimodal data to support rehabilitation, preventive care, and remote monitoring. Despite their broad potential, older adults remain underrepresented in model development, raising concerns ...
Tue T. Te   +3 more
wiley   +1 more source

Digital technologies in the 0-6-year educational services: a Media Education experience in nursery school and preschool

open access: yesStudi sulla Formazione, 2019
Research on the use of interactive screens in early childhood is quite recent and often produces divergent results. The article presents the experience of the Municipality of Florence and the University of Florence aimed at designing and experimenting ...
Cosimo Di Bari
doaj   +1 more source

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