Results 71 to 80 of about 12,620 (309)
This chapter examines the general characteristics of and related recent research on smart toys. Smart toys can be defined as new forms of toys featuring both tangible objects and electronic components that facilitate two-way child-smart toy interactions ...
Aydin,C.C. +4 more
core +2 more sources
Imagining Others’ Minds: The Positive Relation Between Children’s Role Play and Anthropomorphism
Children’s role playing, whether personifying toys or imagining invisible friends, involves imagining others’ minds and internal states. Similarly, anthropomorphism – the attribution of internal states to non-human others (e.g., animals, inanimate nature,
Rachel L. Severson, Shailee R. Woodard
doaj +1 more source
Long‐Range Interactions in Topological Superconducting Systems: A Mini Review
Long‐range interacting quantum systems are surveyed in this review, with an emphasis on the long‐range topological superconductor and its variants. Long‐range interactions decaying in a power‐law manner can lead to exotic phenomena that finds no analogue in short‐range regimes.
Juntong Ren, Haifeng Lü
wiley +1 more source
Integrated Games, e-Books and AR Technique to Support Project-based Science Learning
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course.
Yi Hsuan Wang
doaj
Supported by developments in the field of social robotics, virtual worlds and ICT tools it is possible to build new solutions in health and welfare. Two projects are described in this article.
Lucía Fernández Cossío +2 more
doaj +1 more source
Spiralset : A Sound Toy Utilizing Game Engine Technologies [PDF]
SpiralSet is a sound toy incorporating game enginesoftware used in conjunction with a spectral synthesissound engine constructed in Max/MSP/Jitter. SpiralSetwas presented as an interactive installation piece at theSonic Arts Expo 2008, in Brighton, UK.
openaire +2 more sources
An investigation of user acceptance and flow experience using video-capture gaming technology for exercise [PDF]
The aims of this study were to investigate the user acceptance of exercise using the IREX™ Interactive Rehabilitation and Exercise system (a video-capture gaming environment) in comparison with exercise in a gym-based environment; and to compare users ...
John Dixon +12 more
core +1 more source
Moiré Folded Helical States at the Interfaces of Heterostructures
This manuscript explores a minimal ladder model of a graphene‐topological‐insulator heterostructure where moiré superlattices modulate Rashba spin‐orbit coupling. The study reveals that SOC lifs spin degeneracy, halves spectral periodicity, and induces “helicity fragmentation” across moiré minibands.
Paula Mellado
wiley +1 more source
During the communistic time period in Poland (Polish PRL state) people bought toys at the toys shops, the “RUCH” chain retailer and press shops, dedicated equipment stores for the scouts (Skladnica Harcerska) and at the church consecration festivals.Only
Maria Wieczorek
doaj +1 more source
Toys in Trade: Playfully Poetic Technology in Qing Dynasty Canton
Abstract The article explores how an artisan community in Canton adapted European clock-making technology to the making of automata in a Chinese aesthetic style. Moreover, it positions a unique automaton from the National Museum of Denmark in relation to a Chinese story and connected drinking game.
openaire +1 more source

