Results 21 to 30 of about 14,530 (210)
The Journal of Popular Culture, Volume 55, Issue 5, Page 1144-1168, October 2022.
Katriina Heljakka
wiley +1 more source
Das JAHRBUCH IMMERSIVER MEDIEN erscheint seit 2011 jährlich mit deutschen und englischen Beiträgen unter einem Themenschwerpunkt. Die aktuelle Ausgabe behandelt das Themenfeld des transmedialen Erzählens. Sie enthält neben themenbezogenen Artikeln zudem Interviews sowie Besprechungen relevanter Medien und Publikationen zum Thema Immersion.
+6 more sources
The Labor of Curating: Fandom, Museums, and the Value of Fan Heritage
The Journal of Popular Culture, Volume 54, Issue 2, Page 407-431, April 2021.
Philipp Dominik Keidl
wiley +1 more source
Signs, Systems and Complexity of Transmedia Storytelling [PDF]
This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics
Renira Rampazzo Gambarato
doaj
Narrativas Transmedia Nativas: Ventajas,elementos de la planificación de un proyecto audiovisual transmedia y estudio de caso. [PDF]
Transmedia storytelling has become a successful formula for joining different contents under a same creative effort, for generating the fans implication and for increasing the profitable channels project. One of the challenges of the audiovisual industry
Costa Sánchez, Carmen
core +2 more sources
“Nobody Is Ever Alone”: The Use of Social Media Narrative to Include the Viewer in SKAM
The Journal of Popular Culture, Volume 54, Issue 2, Page 232-256, April 2021.
Jill Walker Rettberg
wiley +1 more source
"A step into the abyss" Transmedia in the UK Games and Television Industries [PDF]
This article uses a media industries studies perspective to investigate the current state of transmedia production in the UK. Analysing the discursive statements of a range of industry participants from both UK television and games industries, the ...
Johnston, Keith M, Phillips, Tom
core +1 more source
Zeus – a tool for generating rule‐based serious games with gamification techniques
Gamification refers to the use of rules and game design techniques to involve and motivate people to achieve their goals. This work proposes an application development architecture that can generate game applications with gamification techniques.
Humberto Marín-Vega +5 more
wiley +1 more source
PERANCANGAN TRANSMEDIA STORYTELLING EDUKASI BAHAYA KETERGANTUNGAN GADGET PADA ANAK
Permasalahan-permasalah yang muncul sebagai dampak negatif dari ketergantungan gadget pada anak membuat orang tua harus mulai mencari informasi dan pengetahuan sebagai referensi.
Sandi Prasetyaningsih +2 more
doaj +1 more source
Augmented Reality in Design Education: Landscape Architecture Studies as AR Experience
Abstract The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across ...
Jeremy Kerr, Gillian Lawson
wiley +1 more source

