Results 51 to 60 of about 247 (147)
Blacksad: Under the Skin. Transmedia and Ludification as Cultural Experience
Media convergence and transmediality have led fictional worlds originally developed in graphic novels to be expanded in more recent media such as video games, where environments and characters become playable and where storytelling elements intertwine ...
Marta Fernández Ruiz +1 more
doaj +1 more source
Climate Fiction as Future‐Making: Narrative and Cultural Modelling Beyond Representation
ABSTRACT Climate fiction (cli‐fi) increasingly attracts the attention of wider publics and expert science communities. And yet, critiques of its limits and the limits of its efficiency as a tool of persuading broader readerships are also becoming more frequent.
Roman Bartosch, Julia Hoydis
wiley +1 more source
Intermedial Comparatism and Posthumanism
This article explores the relevance of the figure and identity model of the cyborg for Intermedial Comparatism. An overview of associated problems amenable to analysis is offered, together with a transmedial corpus of cultural texts related to science ...
Domingo Sánchez-Mesa Martínez +1 more
doaj +1 more source
Novice interpreters, transmedia fictions and the afferent stance
Abstract Louise Rosenblatt's well‐known concept of stance distinguishes between efferent reading (reading to take something away from the text) and aesthetic reading (reading for the experience of dwelling in the text). This article proposes a refinement to this binary, adding the concept of afferent reading. Afference, in biology, means a bringing‐to,
Margaret Mackey
wiley +1 more source
On Fantasy’s Transmediality: A Cognitive Approach
Books but also movies, TV-series, fanfictions, role-playing games, and much more. The fantasy narrative genre shows one of the highest levels of transmediality. This paper proposes an explanation of the phenomenon, combining the worldbuilding theory with
Simone Rebora
doaj +1 more source
Lost in Transmediation. Transmedial Adaption of Videogames and GDNA Theory
Videogames and their transmedial adaptations share common persuasive messages. Their rhetoric is diverse, encompassing political as well as economic messages for the players. Yet, the possibilities to analyze the translation from videogames towards other media is so far limited.
openaire +2 more sources
Poet as poem: The intermedial staging of A. E. Housman in Tom Stoppard's The Invention of Love
Abstract Tom Stoppard's The Invention of Love (1997) offers the audience a dream‐like voyage through the post‐mortem reminiscences of the central character, A. E. Housman. The attempt to resurrect Housman, as the historical figure in real life, is suspended by the intertextual incorporation of Housman's poems, the both fictive and enigmatically private
Huayu Yang, Bowen Wang
wiley +1 more source
"Productive fandom: Intermediality and affective reception in fan cultures," by Nicolle Lamerichs
Review of Nicolle Lamerichs. Productive fandom: Intermediality and affective reception in fan cultures. Amsterdam: Amsterdam University Press, 2018, hardback, $115 (244p) ISBN 978-90-8964-9386.
Caitlin McCann
doaj +1 more source
This article delves into moments of affect, puncturing the exchanges between an early career 2SLGBTQ+ researcher and a group of Canadian adolescents, mostly composed of girls, who developed a ClayMation video to take the pulse of emerging vibrancies in maker literacies. Among these dynamisms came the matter of gender in the research project. Adopting a
Amélie Lemieux
wiley +1 more source
Culture as education: From transmediality to transdisciplinary pedagogy
For the past three years, the Transmedia Research Group at the Department of Semiotics, University of Tartu, has been developing open access online materials for supporting the teaching of humanities-related subjects in Estonian- and Russianlanguage ...
Maarja Ojamaa +5 more
doaj +1 more source

