Results 1 to 10 of about 570 (120)
Category processing and the human likeness dimension of the Uncanny Valley Hypothesis: Eye-tracking data [PDF]
The Uncanny Valley Hypothesis (Mori, 1970) predicts that perceptual difficulty distinguishing between a humanlike object (e.g., lifelike prosthetic hand, mannequin) and its human counterpart evokes negative affect.
Marcus eCheetham +4 more
doaj +10 more sources
Editorial: The Uncanny Valley Hypothesis and beyond [PDF]
Marcus Cheetham +2 more
doaj +10 more sources
The human likeness dimension of the "uncanny valley hypothesis": behavioural and functional MRI findings. [PDF]
The uncanny valley hypothesis (Mori, 1970) predicts differential experience of negative and positive affect as a function of human likeness. Affective experience of realistic humanlike robots and computer-generated characters (avatars) dominates uncanny ...
Marcus eCheetham +2 more
doaj +8 more sources
Perceptual and category processing of the Uncanny Valley hypothesis' dimension of human likeness: some methodological issues. [PDF]
Mori's Uncanny Valley Hypothesis(1,2) proposes that the perception of humanlike characters such as robots and, by extension, avatars (computer-generated characters) can evoke negative or positive affect (valence) depending on the object's degree of visual and behavioral realism along a dimension of human likeness (DHL) (Figure 1).
Cheetham M, Jancke L.
europepmc +6 more sources
Attitude Towards Humanoid Robots and the Uncanny Valley Hypothesis [PDF]
The main aim of the presented study was to check whether the well-established measures concerning the attitude towards humanoid robots are good predictors for the uncanny valley effect.
Łupkowski Paweł, Gierszewska Marta
doaj +3 more sources
The Background Context Condition for the Uncanny Valley Hypothesis [PDF]
We present the results of the background context condition experiment for the uncanny valley hypothesis. Subjects were presented with 12 computer-generated 3D models in two background variants. For the first group 12 models were rendered on a neutral background (empty room) and for the second group the same models were rendered on a suitable background,
Paweł Łupkowski, Dagmara Dziedzic
exaly +3 more sources
Uncanny valley for interactive social agents: An experimental study
The uncanny valley hypothesis states that users might experience eerie when interacting with almost but not fully human-like artificial characters. The advancements in artificial intelligence, robotics, and computer graphics have led to life-like virtual
Nidhi Mishra +3 more
doaj +3 more sources
AbstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-animated films that have aimed at high realism.
Jari Kätsyri +2 more
openalex +3 more sources
The uncanny valley effect and immune activation in virtual reality [PDF]
The uncanny valley effect describes a phenomenon where humanoid, almost lifelike virtual agents evoke feelings of discomfort in the observers. The Pathogen Avoidance Hypothesis proposes that these feelings are based on a cognitive mechanism that ...
Esther K. Diekhof +4 more
doaj +2 more sources
The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but not fully humanlike artificial characters will trigger a profound sense of unease.
Jari eKätsyri +3 more
doaj +3 more sources

