Category processing and the human likeness dimension of the Uncanny Valley Hypothesis: Eye-tracking data [PDF]
The Uncanny Valley Hypothesis (Mori, 1970) predicts that perceptual difficulty distinguishing between a humanlike object (e.g., lifelike prosthetic hand, mannequin) and its human counterpart evokes negative affect.
Marcus eCheetham +4 more
doaj +8 more sources
The human likeness dimension of the "uncanny valley hypothesis": behavioural and functional MRI findings. [PDF]
The uncanny valley hypothesis (Mori, 1970) predicts differential experience of negative and positive affect as a function of human likeness. Affective experience of realistic humanlike robots and computer-generated characters (avatars) dominates uncanny ...
Marcus eCheetham +2 more
doaj +6 more sources
Editorial: The Uncanny Valley Hypothesis and beyond [PDF]
Marcus Cheetham +2 more
doaj +6 more sources
Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective [PDF]
Recent developments in neuroimaging research support the increased use of naturalistic stimulus material such as film, animations, or androids. These stimuli allow for a better understanding of how the brain processes information in complex situations ...
Aline W. ede Borst, Beatrice ede Gelder
doaj +11 more sources
Attitude Towards Humanoid Robots and the Uncanny Valley Hypothesis [PDF]
The main aim of the presented study was to check whether the well-established measures concerning the attitude towards humanoid robots are good predictors for the uncanny valley effect.
Łupkowski Paweł, Gierszewska Marta
doaj +2 more sources
Perceptual and category processing of the Uncanny Valley hypothesis' dimension of human likeness: some methodological issues. [PDF]
Mori's Uncanny Valley Hypothesis(1,2) proposes that the perception of humanlike characters such as robots and, by extension, avatars (computer-generated characters) can evoke negative or positive affect (valence) depending on the object's degree of visual and behavioral realism along a dimension of human likeness (DHL) (Figure 1).
Cheetham M, Jancke L.
europepmc +4 more sources
Uncanny valley for interactive social agents: An experimental study
The uncanny valley hypothesis states that users might experience eerie when interacting with almost but not fully human-like artificial characters. The advancements in artificial intelligence, robotics, and computer graphics have led to life-like virtual
Nidhi Mishra +3 more
doaj +3 more sources
The uncanny valley effect and immune activation in virtual reality [PDF]
The uncanny valley effect describes a phenomenon where humanoid, almost lifelike virtual agents evoke feelings of discomfort in the observers. The Pathogen Avoidance Hypothesis proposes that these feelings are based on a cognitive mechanism that ...
Esther K. Diekhof +4 more
doaj +2 more sources
Between the anthropomorphization of machines and the technomorphization of man
Objectives In this text, we are interested in two opposing processes inherent in functioning in the technological reality. The first of them is the anthropomorphization of machines, hence we problematize its causes and social consequences, on the other ...
Magdalena Szpunar
doaj +1 more source
The Background Context Condition for the Uncanny Valley Hypothesis [PDF]
We present the results of the background context condition experiment for the uncanny valley hypothesis. Subjects were presented with 12 computer-generated 3D models in two background variants. For the first group 12 models were rendered on a neutral background (empty room) and for the second group the same models were rendered on a suitable background,
Paweł Łupkowski +3 more
openaire +1 more source

