Results 201 to 210 of about 2,390,547 (338)
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source
Undergraduate STEM Research: Critical for Competition. [PDF]
Grant JE.
europepmc +1 more source
Antimicrobial resistance and stewardship in a dental curriculum in South Africa: a single-site curriculum mapping study. [PDF]
Ahmed S, Adam RZ, Coetzee R, Maart RD.
europepmc +1 more source
Beyond one term of mentoring: A new approach to the research mentorship of undergraduate students
Julius Kitutu +4 more
openalex +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Reliability and Validity of the Chinese Version of the Undergraduate Research Student Self-Assessment Among Chinese Medical Undergraduates. [PDF]
Xu S, Chen L, Tan Y, Yan Y, Wu D.
europepmc +1 more source
A Research on Practical Teaching Model Innovation of the Marketing Major in Applied Undergraduate Universities [PDF]
MA Li-sha
openalex +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source

