Results 41 to 50 of about 991 (154)
A VR‐based ASMR animation game framework and comparative experiment of three different relaxation methods. ABSTRACT Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its ...
Jiahao Du, Lihua You, Jian Jun Zhang
wiley +1 more source
COSMIC FPA CALCULATOR FOR MOBILE APPLICATION DEVELOPMENT COST BASED ON UNITY3D GAME ENGINE
The emergence technology and popularity of mobile game application has led to higher demands in producing more colorful game environment, interactive design and selecting targeted platforms.
Nur Atiqah Sia Abdullah +1 more
doaj +1 more source
VR Digital Twin of Production With Network Jitter Compensation and Event‐Driven WIP Synchronisation
This study presents DT‐virtual‐flow, an event‐driven VR digital twin for production simulation and operator training. By implementing adaptive network jitter compensation and continuous WIP synchronisation, the system ensures real‐time fidelity under unstable network conditions.
Gulshat Amirkhanova +4 more
wiley +1 more source
This study employs industrial cameras to capture video streams and utilises a deep learning‐based approach to locate and track packing boxes on the production line, mapping them into a digital twin space. This addresses the issue of discontinuous target information acquisition inherent in photoelectric sensors and enhances simulation accuracy ...
Jiashun Li +3 more
wiley +1 more source
Integration of 3D Gaussian Splatting and Neural Radiance Fields in Virtual Reality Fire Fighting
Neural radiance fields (NeRFs) and 3D Gaussian splatting have emerged as promising 3D reconstruction techniques recently. However, their application in virtual reality (VR), particularly in firefighting training, remains underexplored.
Haojie Lian +5 more
doaj +1 more source
Design and Prototype Development of Augmented Reality in Reading Learning for Autism
(1) Background: Augmented reality is no less popular than virtual reality. This technology has begun to be used in education fields, one of which is special education. Merging the real and virtual worlds is the advantage of augmented reality. However, it
Azizah Nurul Khoirunnisa +2 more
doaj +1 more source
Digital Twin‐Driven Gait Analysis Integrating Wearable Inertial Sensor and Deep Learning
A multi‐task deep learning model with the Zero Velocity Update (ZUPT) algorithm was investigated to obtain step length. A digital twin (DT)‐driven framework integrating wearable inertial sensor and deep learning was established for gait analysis and provided personalised training guidance.
Weiwei Ye +9 more
wiley +1 more source
The Development of Furniture Assembly Instruction Based on Augmented-Reality
This research utilized Augmented Reality (AR) technology along with interactive multimedia applications to improve visual guidance and assist nonexpert users in assembling furniture.
Hugo Adrian Hartanto +3 more
doaj +1 more source
This study proposes a digital twin‐enabled hybrid deep learning approach for tool wear monitoring in CNC milling. A four‐layer digital twin architecture is established to enable bidirectional real‐time interaction between the physical machine and its virtual model.
Shuo Wang +3 more
wiley +1 more source
Multiagent Path Planning With Neural Obstacle Avoidance for Autonomous Heavy Trucks
Autonomous trucks in busy port terminals must navigate narrow aisles, tight corners, and frequent interactions with multiple vehicles while maintaining both safety and efficiency. This paper presents a hierarchical multiagent navigation framework that integrates an enhanced grid‐based Theta∗ global planner with obstacle inflation and clearance‐aware ...
Yihan Liu, Rauno Heikkilä, Jianbin Xin
wiley +1 more source

