Results 81 to 90 of about 6,556 (182)

Virtual worlds in Australian and New Zealand higher education: remembering the past, understanding the present and imagining the future [PDF]

open access: yes, 2013
3D virtual reality, including the current generation of multi-user virtual worlds, has had a long history of use in education and training, and it experienced a surge of renewed interest with the advent of Second Life in 2003. What followed shortly after
Bogdanovych, Anton   +30 more
core  

Active rehabilitation training system for upper limb based on virtual reality

open access: yesAdvances in Mechanical Engineering, 2017
In this article, an active rehabilitation training system based on the virtual reality technology is designed for patients with the upper-limb hemiparesis.
Jianhai Han   +4 more
doaj   +1 more source

Peliohjelmoinnin koulutusmateriaali [PDF]

open access: yes, 2016
Opinnäytetyön aiheena oli suunnitella, toteuttaa sekä testata nuoriso-ohjaajille suunnattu opetusmateriaali peliohjelmointiin Unity3D-pelimoottorilla ja C#-kielellä.
Lappi, Jouko
core  

Real-Time State Evaluation System of Antenna Structures in Radio Telescopes Based on a Digital Twin

open access: yesApplied Sciences
To enhance the intelligence and digital management level of radio telescopes and ensure the safe and stable operation of antennas, this paper proposes a real-time state evaluation method for the antenna structure of radio telescopes based on digital twin
Hanwei Cui   +7 more
doaj   +1 more source

Development of Virtual Reality Serious Game for Underground Rock-Related Hazards Safety Training

open access: yesIEEE Access, 2019
Traditional safety training media to transfer safety knowledge specific to the rock-related hazards in underground mines are mainly video or manuals, which are inefficient and bring a poor training experience.
Zhipeng Liang, Keping Zhou, Kaixin Gao
doaj   +1 more source

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR

open access: yes, 2015
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback.
Schmandt, Chris, Sra, Misha
core  

The Magnetic Levitation Weaving Needle Monitoring System and Predictive Analysis Based on Digital Twin

open access: yesApplied Sciences
To address the issues of low visibility, poor real-time performance, and weak interaction capabilities in the operation of magnetic levitation circular knitting needles, an online monitoring method based on digital twin technology for magnetic levitation
Zixuan Wang   +6 more
doaj   +1 more source

The reform of the teaching mode of aesthetic education for university students based on digital media technology

open access: yesOpen Computer Science
In response to the current problems in teaching aesthetic education, such as a single teaching method and lack of innovation, the study uses digital media technology to improve it.
Yan Jiayue
doaj   +1 more source

Freemium monetisaatio mobiilipelissä [PDF]

open access: yes, 2015
Tämän opinnäytetyön tarkoituksena oli tutkia freemium monetisaatiota mobiilipeleissä ja toteuttaa projekti, jossa hyödynnettiin Unity3d ympäristöä ja luotiin mobiilipeliin freemium toiminnot.
Mäki, Petri
core  

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