Results 91 to 100 of about 32,185 (211)
The Labyrinth is a puzzle video game meant to be experienced with a virtual reality headset. It aims to differ from typical puzzle games by being simultaneously fun, immersive, and mentally stimulating. The game consists of three unique level types, with
Nakamura, Derek +2 more
core +1 more source
Unreal-MAP: Unreal-Engine-Based General Platform for Multi-agent Reinforcement Learning
In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly
Tianyi Hu +4 more
openaire +2 more sources
Цель. Разработать методологические подходы и методическое обеспечение для создания обучающего тренажера с использованием технологий компьютерного моделирования и виртуальной реальности на примере торгово-развлекательного центра. Методы. Анализ пожарной
Иван Иванович Полевода +5 more
doaj +1 more source
The trend toward conducting vision-based spacecraft pose estimation using deep neural networks, which necessitates accurately labeled datasets for training, is addressed in this paper.
Warunyu Hematulin +6 more
doaj +1 more source
Towards the Development of an Interactive 3D Coach Training Serious Game [PDF]
Gatzidis, Christos +4 more
core +1 more source
Non Cooperative Games: design of fictitious republic money for exchange control, banking and taxation [PDF]
'Reality of money' is curiously similar to uncertainty theory of (Heisenberg) quantum physics. To some (natural societies), legitimacy of exchange control is derived by associating it with certain physical significance of 'real' goods.
Krishna Gopal Misra
core
Joining SUMO and Unreal Engine to Create a Bespoke 360 Degree Narrow Passage Driving Simulator
The use of simulators is widespread in driver behavioural research. The ability of driving simulators to achieve the high levels of behavioural fidelity desired by behavioural researchers is argued to be resultant of the physical fidelity of the ...
Peter Youssef +2 more
doaj +1 more source
Game Engine (Unity, Unreal Engine)
Kensuke Yasufuku +2 more
openaire +2 more sources

