Results 71 to 80 of about 808,085 (217)
Video game engines are used in most modern video games because they simplify and speed up development. In addition, some of the most popular engines, such as Unreal Engine 5 (UE5), also integrate visual scripting tools.
Javier Verón +5 more
semanticscholar +1 more source
Perkembangan Teknologi Informasi yang pesat dalam beberapa tahun terakhir memunculkan teknologi – teknologi dalam memenuhi kebutuhan bisnis. Selama ini Gambar 2D digunakan untuk memberikan infomasi suatu tempat, akan tetapi penggunaan Gambar 2D dirasa ...
Terry Oktora, Febriliyan Samopa
doaj
Unreal-MAP: Unreal-Engine-Based General Platform for Multi-agent Reinforcement Learning
In this paper, we propose Unreal Multi-Agent Playground (Unreal-MAP), an MARL general platform based on the Unreal-Engine (UE). Unreal-MAP allows users to freely create multi-agent tasks using the vast visual and physical resources available in the UE community, and deploy state-of-the-art (SOTA) MARL algorithms within them. Unreal-MAP is user-friendly
Tianyi Hu +4 more
openaire +2 more sources
Research on assembly constraints reconstruction based on Unreal Engine
In the process of digital twin modeling, the assembly constraints of the model in the Unreal Engine usually requires manual intervention. To realize the intelligence and high efficiency of digital twin modeling, an Unreal Engine based assembly ...
Lei Tang +5 more
semanticscholar +1 more source
This study investigates the integration of a didactic game developed using Unreal Engine into elementary school mathematics education, specifically focusing on the teaching of fractions.
Erik Ženatý +3 more
semanticscholar +1 more source
In training vision-based autonomous system algorithms, simulation plays a pivotal role in enhancing and expediting system recognition and development. However, creating a realistic virtual underwater environment is particularly difficult.
Muhammad Ikhsan Suryadarma +1 more
doaj +1 more source
Game Engine (Unity, Unreal Engine)
Kensuke Yasufuku +2 more
openaire +3 more sources
Цель. Разработать методологические подходы и методическое обеспечение для создания обучающего тренажера с использованием технологий компьютерного моделирования и виртуальной реальности на примере торгово-развлекательного центра. Методы. Анализ пожарной
Иван Иванович Полевода +5 more
doaj +1 more source
The trend toward conducting vision-based spacecraft pose estimation using deep neural networks, which necessitates accurately labeled datasets for training, is addressed in this paper.
Warunyu Hematulin +6 more
doaj +1 more source
Joining SUMO and Unreal Engine to Create a Bespoke 360 Degree Narrow Passage Driving Simulator
The use of simulators is widespread in driver behavioural research. The ability of driving simulators to achieve the high levels of behavioural fidelity desired by behavioural researchers is argued to be resultant of the physical fidelity of the ...
Peter Youssef +2 more
doaj +1 more source

