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Democratising Multi‐Projector Displays
Spatially augmented reality (SAR) transforms large, surround, collaborative experiences out of VR/AR headsets to the real world by merging content from projectors with the physical environment. This detailed state‐of‐the‐art survey reports on the advancements in multi‐projector aggregation and hardware technologies used to achieve SAR and build ...
Aditi Majumder, Muhammad Twaha Ibrahim
wiley +1 more source
Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment [PDF]
One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data.
M. Krüger +3 more
semanticscholar +1 more source
Insights for conservation from the Ecological Knowledge Games project
Abstract Environmental conservation research requires robust methods for collecting large‐scale behavioral data and engaging diverse stakeholders in decision‐making processes. We (Y.P., A.B.D., and N.B.) created EcoKnowGames (Ecological Knowledge Games), a transdisciplinary project that develops knowledge games for conservation science and data ...
Yuan Pan +4 more
wiley +1 more source
О ВЫБОРЕ МОДЕЛЕЙ, СРЕДСТВ ДЛЯ СИМУЛЯТОРА АВТОМОБИЛЯ СО СМЕШАННОЙ РЕАЛЬНОСТЬЮ
Проанализированы используемые пакеты для MR, модели движения, колебаний и управляемости, требования к ним при использовании смешанной реальности при моделировании автомобиля.Рассмотрено создание визуализации имитационной обстановки в пакетах Unity ...
Михайлов В.Г.
doaj +1 more source
Procedure for integration of an articulated robot model in a game engine [PDF]
The versatility and power of modern game engine platforms provide the potential for their use in creating real-time simulation environments within the robotics domain, particularly suitable for immersive and interactive experiences.
Dević Andrija D. +4 more
doaj +1 more source
Enchanting the Otherwise: Magical Realism and the Gendered Ontologies of Organizational Becoming
ABSTRACT This paper enacts a feminist‐posthumanist reimagining of gender as ontological disturbance, using magical realism not as metaphor but as epistemological method. Rejecting representational logics and the managerial rationalities of organizational realism, we advance gender not as identity or role but as spectral interference—a transversal ...
Max Ganzin, Diana Ivanycheva
wiley +1 more source
UnrealCV: Connecting Computer Vision to Unreal Engine [PDF]
Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii) properties of the worlds can be modified (e.g., material and reflectance), (iii) physical simulations can be performed ...
Weichao Qiu, Alan L. Yuille
openaire +2 more sources
ABSTRACT Aim To develop a streamlined software workflow for converting cone‐beam computed tomography (CBCT) data into augmented reality (AR) and virtual reality (VR) formats, and to evaluate dental practitioners' perceptions of these advanced visualisation modalities compared to conventional CBCT analysis for endodontic treatment planning.
Marcel Reymus +3 more
wiley +1 more source
Seiring perkembangan teknologi seperti saat ini, penggunaan konsep 3D dalam dunia grafis mulai banyak digemari oleh banyak kalangan. Penggunaan peta 3D juga telah banyak diterapkan dalam berbagai sistem navigasi serta mempunyai kelebihan adanya ...
Yonatan Jaya Oemar, Febriliyan Samopa
doaj
Extended Reality in Endodontics: A Review of Current Applications and Future Potential
ABSTRACT Background Extended reality (XR) technologies, encompassing augmented reality (AR), virtual reality (VR), and mixed reality (MR), are increasingly used in endodontic education and practice. A gap exists regarding understanding of XR's applications and limitations among endodontic educators and practitioners.
Seyed AmirHossein Ourang +6 more
wiley +1 more source

