Results 21 to 30 of about 808,085 (217)
Physics-Based Watercraft Simulator in Virtual Reality
In this paper, watercraft and ship simulation is summarized, and the way that it can be extended through realistic physics is explored. A hydrodynamic, data-driven, immersive watercraft simulation experience is also introduced, using the Unreal Engine to
Kelly Ervin +6 more
doaj +1 more source
Using Unreal Engine to Visualize a Cosmological Volume
In this work we present “Astera’’, a cosmological visualization tool that renders a mock universe in real time using Unreal Engine 4. The large scale structure of the cosmic web is hard to visualize in two dimensions, and a 3D real time projection of ...
Christopher Marsden, Francesco Shankar
doaj +1 more source
Wykorzystanie postprocesingu i jego wpływu na wydajnoĞć renderowania w silniku Unreal Engine 4
Dzisiejszą grafikę 3D ciężko wyobrazić sobie bez efektów znanych nam z filmowych produkcji czy wysokobudżetowych gier wideo. Jednak użycie takich upiększeń wiąże się ze zwiększonym zapotrzebowaniem na moc obliczeniową.
Eryk Puławski, Marcin Tokarski
doaj +1 more source
Gaming technology has been growing these years rapidly. The game engines have the capability of creating a very realistic virtual environment model. This technology can also be used for mining purposes.
Hendra Harisman* +2 more
doaj +1 more source
Entendiendo la programación visual en el desarrollo de videojuegos
Este artículo sintetiza la experiencia en programación visual adquirida durante los últimos años por el grupo de investigación IDECA (investigación y desarrollo de contenidos audiovisuales) en el desarrollo de proyectos audiovisuales y videojuegos.
Miguel Ángel Roque López
doaj +1 more source
NEW TOOLS FOR CULTURAL HERITAGE TOURISM: ACCESSIBLE VIRTUAL REALITY FOR MILAN’S BASILICA SANT’AMBROGIO [PDF]
Although virtual reality provides much new unexplored territory for presenting and disseminating cultural heritage, operating VR headsets and controllers remains challenging for new users.
C. Pybus
doaj +1 more source
Efficient Visualization of Large-Scale Oblique Photogrammetry Models in Unreal Engine
Oblique photogrammetry models are indispensable for implementing digital twins of cities. Geographic information system researchers have proposed plenty of methods to load and visualize these city-scaled scenes.
Yuhao Huo +5 more
doaj +1 more source
Seeing, Deciding, Designing: Autoethnographic Reflections on Virtual Product Development
Unreal Engine, a real-time rendering platform developed by Epic Games, has expanded beyond gaming and is used in architecture, automotive design, and the movie industry.
Hüseyin Özkal Özsoy
doaj +1 more source
RESEARCH ON CALCULATION OPTIMIZATION METHODS USED IN COMPUTER GAMES DEVELOPMENT
In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game.
Natali Fedotova +4 more
doaj +1 more source
Визуализация моделей урбанизированных территорий на игровых движках
В статье приведён обзор подходов к решению проблем создания цифровых двойников с использованием графических движков в задачах информационного моделирования.
Danila Parygin +4 more
doaj +1 more source

