Results 11 to 20 of about 808,085 (217)

Immersive Multiplayer VR: Unreal Engine’s Strengths, Limitations, and Future Prospects

open access: yesIEEE Access
Virtual Reality (VR) has revolutionized digital interactions, particularly in multiplayer games, where players engage in immersive experiences that foster social connectivity and collaboration.
Santiago Berrezueta-Guzman   +1 more
doaj   +2 more sources

Integrating Photogrammetric 3D City Models into Virtual Reality: A Methodological Approach Using Unreal Engine [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Three-dimensional (3D) city models have become indispensable in urban planning, disaster management, and various geospatial analyses. Advances in photogrammetric techniques and virtual reality (VR) platforms now enable highly detailed, immersive ...
İ. Ç. Gençtürk   +2 more
doaj   +2 more sources

Comparative analysis of the performance of Unity and Unreal Engine game engines in 3D games

open access: yesJournal of Computer Sciences Institute
The article compared the performance of the Unity and Unreal Engine game engines based on tests conducted on two nearly identical games. The research focused on frames per second, CPU usage, RAM, and GPU memory.
Kamil Abramowicz, Przemysław Borczuk
doaj   +2 more sources

Comparative analysis of the performance of Unity and Unreal Engine

open access: yesJournal of Computer Sciences Institute
The article analyzes the performance of the two most popular game engines: Unity and Unreal Engine. The performance analysis focuses on examining the load on selected components during physics simulations, as well as the rendering of static and dynamic ...
Robert Kilijanek, Marek Miłosz
doaj   +2 more sources

replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine. [PDF]

open access: yesNat Commun, 2023
Deep learning-based computer vision methods are transforming animal behavioural research. Transfer learning has enabled work in non-model species, but still requires hand-annotation of example footage, and is only performant in well-defined conditions ...
Plum F   +4 more
europepmc   +2 more sources

Unreal Engine in spatial planning

open access: yesPlanska i normativna zaštita prostora i životne sredine - zbornik radova
Today, the creation of 3D models is widely used in various activities and scientific fields. The use of such models has found its place in architecture, spatial planning, civil engineering, environmental protection and many other areas where accurate information about space is needed. They are of great importance for spatial planning and predicting the
Dušica Jovanović   +2 more
openaire   +2 more sources

SegGen: An Unreal Engine 5 Pipeline for Generating Multimodal Semantic Segmentation Datasets. [PDF]

open access: yesSensors (Basel)
Synthetic data has become an increasingly important tool for semantic segmentation, where collecting large-scale annotated datasets is often costly and impractical.
McMillen J, Yilmaz Y.
europepmc   +2 more sources

Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit

open access: yesJurnal Teknologi dan Sistem Komputer, 2014
The development of hardware increasing rapidly has made game developers take advantage of a variety of new resources that can improve their games. Epic games is a mature game developer who managed to make thousands game and delivered to the hands of ...
Rizka Lukmana Afif   +2 more
doaj   +1 more source

Rancang Bangun Interior Architectural Visualization Menggunakan Unreal Engine 4

open access: yesSistemasi: Jurnal Sistem Informasi, 2021
Abstrak Architectural visualization mampu memberikan informasi visual mengenai rancangan suatu bangunan tidak hanya pada si pembuat bangunan, melainkan juga untuk masyarakat umum.
I Putu Okpin Narwan   +5 more
doaj   +1 more source

Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

open access: yesJournal of Computer Sciences Institute, 2021
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency.
Agata Ciekanowska   +2 more
doaj   +1 more source

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