Results 61 to 70 of about 31,757 (192)
The subject matter of this article is the contemporary software solutions used for modeling and visualizing spacecraft missions, specifically during the stages of launch, flight, and landing.
Oleksii Vynokur +2 more
doaj +1 more source
Development of 3D UDTs for Traffic Monitoring in Unreal 5 Game Engine [PDF]
Digital Twins recently, are a much regarded research topic in geospatial engineering, offering great potential for optimization of a variety of interrelated processes in urban environments. A major component of a Digital Twin use case is real-time sensor
D. Crampen +5 more
doaj +1 more source
A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment [PDF]
The video and computer games industry has taken full advantage of the human sense of vision by producing games that utilize complex high-resolution textures and materials, and lighting technique.
Breland, J.S. +2 more
core +1 more source
replicAnt: a pipeline for generating annotated images of animals in complex environments using Unreal Engine. [PDF]
Plum F +4 more
europepmc +1 more source
Design of VR app applied to cognitive training [PDF]
L’objectiu principal d’aquest projecte és el disseny d’una aplicació de realitat virtual per millorar el tractament dels pacients amb deteriorament cognitiu lleu, així com estudiar els possibles avantatges que aquesta tecnologia pot proporcionar en ...
Merino, Jesús María +1 more
core
ScaleNet: Guiding Object Proposal Generation in Supermarkets and Beyond
Motivated by product detection in supermarkets, this paper studies the problem of object proposal generation in supermarket images and other natural images.
Liu, Chenxi +4 more
core +1 more source
LQR Control and Optimization for Trajectory Tracking of Biomimetic Robotic Fish Based on Unreal Engine. [PDF]
Wang M +5 more
europepmc +1 more source
ViZDoom Competitions: Playing Doom from Pixels
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom.
Jaśkowski, Wojciech +2 more
core
Adaptive View Planning for Aerial 3D Reconstruction
With the proliferation of small aerial vehicles, acquiring close up aerial imagery for high quality reconstruction of complex scenes is gaining importance. We present an adaptive view planning method to collect such images in an automated fashion.
Isler, Volkan, Peng, Cheng
core
Explorable 3D Model of SCU Campus [PDF]
My project is an interactive 3D model of SCU campus, which prospective students and their parents can explore without actually having to make the journey to campus.
Giglione, Benjamin
core +1 more source

