Results 61 to 70 of about 31,757 (192)

Analytical review of visualization methods for launch and landing of spacecraft with consideration of 64-bit system boundary value issues

open access: yesРадіоелектронні і комп'ютерні системи
The subject matter of this article is the contemporary software solutions used for modeling and visualizing spacecraft missions, specifically during the stages of launch, flight, and landing.
Oleksii Vynokur   +2 more
doaj   +1 more source

Development of 3D UDTs for Traffic Monitoring in Unreal 5 Game Engine [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Digital Twins recently, are a much regarded research topic in geospatial engineering, offering great potential for optimization of a variety of interrelated processes in urban environments. A major component of a Digital Twin use case is real-time sensor
D. Crampen   +5 more
doaj   +1 more source

A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment [PDF]

open access: yes, 2008
The video and computer games industry has taken full advantage of the human sense of vision by producing games that utilize complex high-resolution textures and materials, and lighting technique.
Breland, J.S.   +2 more
core   +1 more source

Design of VR app applied to cognitive training [PDF]

open access: yes, 2018
L’objectiu principal d’aquest projecte és el disseny d’una aplicació de realitat virtual per millorar el tractament dels pacients amb deteriorament cognitiu lleu, així com estudiar els possibles avantatges que aquesta tecnologia pot proporcionar en ...
Merino, Jesús María   +1 more
core  

ScaleNet: Guiding Object Proposal Generation in Supermarkets and Beyond

open access: yes, 2017
Motivated by product detection in supermarkets, this paper studies the problem of object proposal generation in supermarket images and other natural images.
Liu, Chenxi   +4 more
core   +1 more source

ViZDoom Competitions: Playing Doom from Pixels

open access: yes, 2018
This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom.
Jaśkowski, Wojciech   +2 more
core  

Adaptive View Planning for Aerial 3D Reconstruction

open access: yes, 2018
With the proliferation of small aerial vehicles, acquiring close up aerial imagery for high quality reconstruction of complex scenes is gaining importance. We present an adaptive view planning method to collect such images in an automated fashion.
Isler, Volkan, Peng, Cheng
core  

Explorable 3D Model of SCU Campus [PDF]

open access: yes, 2016
My project is an interactive 3D model of SCU campus, which prospective students and their parents can explore without actually having to make the journey to campus.
Giglione, Benjamin
core   +1 more source

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