Results 51 to 60 of about 446,084 (311)
Impact of HEXACO Personality Factors on Consumer Video Game Engagement: A Study on eSports
This article aims to uncover novel insights into personality factors and consumer video game engagement modeling. This research empirically validates the role of specific HEXACO personality factors that foster consumer engagement (CE) in electronic ...
Amir Z. Abbasi +3 more
doaj +1 more source
User Experience Factors for People with Autism Spectrum Disorder
Autism Spectrum Disorder (ASD) is a condition characterized by difficulties with social interaction and communication. Studies show that people with ASD tend to enjoy using technology, as it provides them with a safe and trustworthy environment ...
Katherine Valencia +2 more
doaj +1 more source
From experiencing sites of past to the future of the Demolition Man and how graffiti fits to all [PDF]
This paper explores the possibilities graffiti can provide to research user experience, focusing in those that might emerge in urban environments. The concept of User Experience (UX) can be seen as a consciously experienced phenomenon entailing for ...
Myllylä, Mari
core
Towards a conceptual framework for the objective evaluation of user experience [PDF]
S.546-559Background: The concept of user experience (UX) involves many aspects and different perspectives, making it difficult to evaluate the whole set of what UX represents. Despite existing standards, a clear definition of the UX evaluation concerning
Kepplinger, Sara +2 more
core +1 more source
ABSTRACT Background Fertility preservation (FP) is increasingly integrated into the care of pediatric patients exposed to gonadotoxic therapy or conditioning for hematopoietic stem cell transplantation (HSCT), yet perioperative data in infants and toddlers remain scarce.
Kerstin Saalabian +13 more
wiley +1 more source
Can we distinguish pragmatic from hedonic user experience qualities with implicit measures? [PDF]
S.509-527User Experience research mainly makes use of self-reported measures to assess the user's experience when using a technical product, especially regarding hedonic product qualities.
Fronemann, Nora +3 more
core +1 more source
ABSTRACT Background Cerebellar ataxia after pediatric brain tumor treatment can cause persistent gait, balance, and speech impairment, yet no established rehabilitation strategy exists. Somato‐cognitive coordination therapy (SCCT) is a virtual reality–guided intervention designed to promote sensorimotor integration through visually constrained reaching
Masanobu Takeuchi +10 more
wiley +1 more source
This article explores a new approach to anticipate the social impacts of disruptive products, using autonomous vehicles (AVs) as a case study. It highlights the limitations of current methods in predicting the social effects of new products and proposes ...
Robin Lecomte +4 more
doaj +1 more source
Finding ikigai: How robots can support meaning in later life
Previous research in human-robot interaction has explored using robots to increase objective and hedonic aspects of well-being and quality of life, but there is no literature on how robots might be used to support eudaimonic aspects of well-being (such ...
Natasha Randall +8 more
doaj +1 more source
ABSTRACT Background Acute lymphoblastic leukemia (ALL) is the most common pediatric cancer, with an overall survival now surpassing 90% in developed countries. However, treatments are not without adverse effects. In this study, we apply the severe toxicity‐free survival (STFS) framework to determine the prevalence of 21 physician‐defined severe ...
Lane Collier +10 more
wiley +1 more source

