Results 51 to 60 of about 5,908,797 (296)
Integrating mobile devices into the car user experience
S.28-31Today, the User Experience in Cars is traditionally defined by controls and devices that belong to the car itself. The emerging mobile devices intruded the User Experience within the car.
Hess, Steffen +3 more
core +1 more source
ABSTRACT Background Embryonal tumors comprise the majority of malignant central nervous system (CNS) neoplasms diagnosed in children under 3 years of age. Compared with their counterparts in older children, these tumors exhibit distinct molecular biology and a more aggressive clinical phenotype, while their management is complicated by the heightened ...
Sudarshawn Damodharan +3 more
wiley +1 more source
Integrating the user experience throughout the product lifecycle with real-time simulation-based digital twins [PDF]
The product development of complex machinery is moving away from a focus on technical features to an emphasis on user experience throughout the product lifecycle.
Hannola, Lea +11 more
core +1 more source
This article explores a new approach to anticipate the social impacts of disruptive products, using autonomous vehicles (AVs) as a case study. It highlights the limitations of current methods in predicting the social effects of new products and proposes ...
Robin Lecomte +4 more
doaj +1 more source
Ewing Sarcoma in Infants and Children Under 2 Years of Age: A French Retrospective Study
ABSTRACT Ewing sarcoma, the second most common primary bone cancer in children, requires intensive treatment that may lead to significant long‐term sequelae, particularly in infants. We retrospectively analyzed data from 1621 French patients treated between 1988 and 2015 within the EW88/93/97 or EE99 trials, focusing on 17 infants diagnosed before 24 ...
Elodie Verdier +18 more
wiley +1 more source
Establishing a working definition of user experience for ehealth interventions of self-reported user experience measures with ehealth researchers and adolescents: scoping review. [PDF]
BACKGROUND: Across eHealth intervention studies involving children, adolescents, and their parents, researchers have measured user experience to assist with intervention development, refinement, and evaluation.
Arlen K Rowe +13 more
core +1 more source
Classifying social and physical pain from multimodal physiological signals using machine learning
Accurate pain assessment is essential for effective management; however, most studies have focused on differentiating pain from non-pain or estimating pain intensity rather than distinguishing between distinct pain types.
Eun-Hye Jang +3 more
doaj +1 more source
Finding ikigai: How robots can support meaning in later life
Previous research in human-robot interaction has explored using robots to increase objective and hedonic aspects of well-being and quality of life, but there is no literature on how robots might be used to support eudaimonic aspects of well-being (such ...
Natasha Randall +8 more
doaj +1 more source
Sampling and Reconstructing User Experience
The Experience Sampling and Reconstruction Method (ESRM) is a research method suitable for user studies conducted in situ that is needed for the design and evaluation of ambient intelligence technologies. ESRM is a diary method supported by a distributed application, Reconexp, which runs on a mobile device and a website, enabling surveying user ...
Markopoulos, P., Khan, JV
openaire +4 more sources
ABSTRACT Background The Standards for Psychosocial Care for Children with Cancer and Their Families (“Standards”) are evidence‐based guidelines for psychosocial care in pediatric oncology. Care related to the three “Asking and Monitoring” Standards—Assessment of Psychosocial Needs, Assessment of Financial Needs, and Monitoring Neurocognitive Problems ...
Julia B. Tager +8 more
wiley +1 more source

