Results 61 to 70 of about 5,908,797 (296)
The validation of a heuristic toolkit for augmented reality: the derby dozen
Augmented Reality (AR) technologies hold tremendous potential across various domains, yet their inconsistent design and lack of standardized user experience (UX) pose significant challenges.
Jessyca L. Derby +2 more
doaj +1 more source
ABSTRACT Background Pediatric thromboembolism is increasingly encountered in critical care. Systemic thrombolysis with tissue plasminogen activator (tPA) facilitates vessel or valve patency, yet pediatric‐specific protocols remain undefined, and safety concerns persist. Objective To evaluate the efficacy and safety of a tailored, prolonged systemic tPA
Eran Shostak +5 more
wiley +1 more source
Creating a Culture of Usability
This paper was refereed by Weave's peer reviewers. While usability testing is primarily applied to websites, it can and should be applied to many aspects of the library.
Krista Godfrey
doaj
User-Experience Development [PDF]
Developers worldwide wish to understand user-experience development (UXD). UXD comprises activities in user-centered design of user experience, specifically user-interface development (metaphors, mental models, navigation, interaction, and appearance) that are useful for planning, research, analysis, design, implementation, evaluation, and ...
openaire +2 more sources
Global Efforts to Reduce Paediatric Cancer Care Disparities in Radiotherapy: A Decade Change
ABSTRACT Background We present an update on the status, needs and challenges faced by paediatric imaging and radiotherapy (RT) programmes globally after a previous survey conducted by the International Atomic Energy Agency (IAEA) 10 years prior. Methods We developed and distributed a 121‐question survey to radiation oncologists, medical physicists and ...
Raymond B. Mailhot Vega +10 more
wiley +1 more source
The Cross-Sequential Approach: A Short-Term Method for Studying Long-Term User Experience
We propose a novel cross-sequential approach to accelerating the collection of user feedback while providing a broad perspective by analyzing samples of users at various stages of service and product experience.
Miron-Shatz, Talya +2 more
core +1 more source
We explore the feasibility of classifying perceived pain intensity—despite the stimulus being identical—using multimodal physiological signals and self-reported emotional ratings. A total of 112 healthy participants watched the same anger-inducing video,
Eun-Hye Jang +3 more
doaj +1 more source
A theoretical framework and practical case for designing likeable interactive media applications for preschoolers in the home environment are introduced. First, we elaborate on the theoretical framework. We introduce the uses and gratifications paradigm (
Vero vanden Abeele, Bieke Zaman
doaj +1 more source
How Good is Your User Experience? Measuring and Designing Interactions
Form and function are important dimensions of consumer choice, but there is more in our increasingly digital world. It is not only products per se that need to be designed but the whole interaction between consumers and brands.
Wildner Raimund +2 more
doaj +1 more source
Demarcating User eXperience [PDF]
This panel discusses the scoping of user experience as a research field. User experience is a crossing point of several disciplines, each of which tends to define user experience from their own perspective. The distinguished panelists from academia and industry represent the different perspectives to user experience: Traditional human-computer ...
openaire +1 more source

