Results 121 to 130 of about 58,596 (290)
The Impact of Emergent Control Systems on the Video Game Industry
Joshua B. Purvis
openalex +2 more sources
Abstract With the development of dental microwear texture analysis (DMTA), there has been an increasing application of DMTA for dietary estimation in extant and fossil reptiles, including dinosaurs. While numerous feeding experiments exist for herbivorous mammals, knowledge remains limited for carnivorous reptiles. This study aimed to qualitatively and
K. Usami, M. O. Kubo
wiley +1 more source
ESPACIALIDADE E REPRESENTAÇÃO MULTIMIDIÁTICA DO URBANO EM UM VIDEO-GAME
André Lima de Alvarenga
openalex +2 more sources
EFEKTIVITAS DISTRAKSI VIDEO GAME TERHADAP PENURUNAN KECEMASAN ANAK USIA 7-10 TAHUN PADA TINDAKAN ANESTESI INFILTRASI [PDF]
Rini Triani Sjamsul +3 more
openalex +1 more source
Abstract Health professions students often observe and practice alongside supervising health professionals during work‐integrated learning (WIL) to develop essential capabilities. While students may encounter practices they interpret as low‐value care during WIL, many hesitate to question or challenge these practices.
Melanie K. Farlie +7 more
wiley +1 more source
“Because everybody's different”: Co‐designing body donor program consent processes
Abstract While it is broadly accepted that body donation for anatomical education should rely on informed consent, consent processes vary substantially. Best practice guidelines for body donation are typically published by anatomical societies and may not reflect details valued by prospective donors or the educators and students who utilize donor ...
Georgina C. Stephens
wiley +1 more source
Video game engines as the new "virtual" Skinner box. [PDF]
Young ME +5 more
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes. [PDF]
Mariano TE +4 more
europepmc +1 more source
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play
Brandon S. Pollock +6 more
openalex +1 more source

