Integrating single-channel EEG neurofeedback into video game-based digital therapeutics for ADHD. [PDF]
Yan C +9 more
europepmc +1 more source
A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial. [PDF]
Lintschinger JM +10 more
europepmc +1 more source
Prospective associations between media parenting practices and adolescent video game use. [PDF]
Nagata JM +9 more
europepmc +1 more source
Pigeons, portals, and Pacman: Insightful problem solving and navigation using a touchscreen video game. [PDF]
Rodrigues RS +3 more
europepmc +1 more source
Analytical Robustness and Competing Interpretations in Violent Video Game Research: A Response to Teng and Bushman's (2026) Reanalysis of Lacko et al. (2024). [PDF]
Lacko D, Machackova H, Smahel D.
europepmc +1 more source
Achievement Motivation, Meaning in Life, and Well-Being Among Video Game Players. [PDF]
Wierzbicki M, Rodzeń W.
europepmc +1 more source
Video Gaming Parlours: The Emergence of Video Gaming in India
This thesis critically interrogates the role of local context in the adoption and interpretation of video technology and gaming practices in the little studied locale of India. Video gaming is a recent phenomenon in India which has been rapidly increasing in popularity, yet it has gained little academic attention in digital gaming research. The project
openaire +1 more source
Two Months of Active Video Game Training Improves Selected Lipid Profile Markers in Older Adults: A Preliminary Study. [PDF]
López-Miguel AY +8 more
europepmc +1 more source
MightyU - A portable sensor-based video game application for exercise training of children and adolescents with cerebral palsy. [PDF]
Eitner L +14 more
europepmc +1 more source
Perceptual learning of prosthetic vision using video game training. [PDF]
Esquenazi RB +5 more
europepmc +1 more source

