Results 121 to 130 of about 2,303,739 (292)
Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems [PDF]
A game genre as diverse as that of computer role-playing games is difficult to overview. This poses challenges or both developers and researchers to position their work clearly within the genre.
Stenström, Christopher Dristig +3 more
core
Fabrication shapes soft robot performance, but benchmarking data and selection guidelines remain scarce. We fabricate silicone actuators using two molding techniques and three mold types, characterizing them with cycle testing, microscopy, profilometry, and 3D imaging. Applying our lab‐scale, soft robotics‐specific fabrication evaluation criteria shows
Charlotte M. Folinus +3 more
wiley +1 more source
This is video game play: video games, authority and metacommunication
Gregory Bateson claims that all play acts should be primarily understood as meta-communicative. In other words, playing a game implies being able to transmit and receive the meta-message ‘this is play’, which establishes a psychological frame among the players.
openaire +2 more sources
“Press Start!”: A Video Game Music Symposium [Report]
Report to the UNT Libraries' Dean on the outcomes of the Dean’s Innovation Grant for the Press Start Video Game Music ...
Fernandez, Sabino +2 more
core
Border harm and affective injustice: The politics of anger at the Melilla border, Spain
Abstract This article examines protests in a detention center in Melilla, Spain—a site where structural violence intersects with the everyday harms of confinement. Adopting a justice and dignity‐centered perspective, we analyze grassroots forms of resistance emerging at the border. The study focuses on the protests of Tunisian migrants and explores the
Corina Tulbure
wiley +1 more source
Abstract In the digital era, adolescent development is deeply embedded in the cyber environment. Despite ongoing debate on the benefits and/or risks that Internet use brings to adolescents in empirical studies, conceptual and theoretical discussion on the influences of the intensity and modalities of Internet use is peripheral.
Linxiao Zhang +3 more
wiley +1 more source
Stakeholder Perspectives on Therapeutic and Safe Building Design in Residential Care
ABSTRACT Residential care is a form of out‐of‐home care that plays a critical role in supporting vulnerable young people in Australia. However, there is an evidence gap regarding the built environment in this context. This research aimed to explore the perspectives of key stakeholders in residential care in Victoria, Australia, regarding design that ...
Carmen Schroder +3 more
wiley +1 more source
Game for a job : basic skills for job searching
Presents the fundamental skills of job-seeking in an entertaining, engaging style, by using the format of a typical TV game show: "Game for a Job". Humour, fun, drama and action combine to keep the viewers' attention from the outset, through to the end ...
Video Education Australasia
core
ABSTRACT In Australia, governments fund Community Legal Centres (CLCs) as part of the legal assistance sector (LAS) to meet the ‘legal needs’ of people experiencing disadvantage who cannot afford private legal services. Persistent unmet demand for CLCs is well‐documented. As artificial intelligence (AI) is increasingly used in private legal practice to
Catherine Hastings +2 more
wiley +1 more source
Ensuring Consumer Protection in the Purchase of Video Games
This article examines the quality characteristics of video games as goods and considers the possibility of applying legal rules to the video-game sector, including in cases where defects in video games are identified.
A. A. Tishkevich
doaj +1 more source

