Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being. [PDF]
Vera Cruz G +7 more
europepmc +1 more source
Evaluation of the Impact of a Novel Visual Training Video Game on Oculomotor Function and Visual Symptoms in Subjects with Parkinson's Disease and Convergence Insufficiency: A Pilot Study. [PDF]
Piñero DP +6 more
europepmc +1 more source
The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences. [PDF]
González-Álvarez S +2 more
europepmc +1 more source
Effects of Video Game Type on Cognitive Performance and Brain Functional Connectivity: A Longitudinal EEG Study. [PDF]
Lu J +6 more
europepmc +1 more source
Characterizing the cognitive and mental health benefits of exercise and video game playing. [PDF]
Paleczny SG +4 more
europepmc +1 more source
AMuCS: Affective multimodal Counter-Strike video game dataset. [PDF]
Fanourakis M, Chanel G.
europepmc +1 more source
Concurrent Bilateral M1 and Anodal Cerebellar tDCS Effects on Learning of a Bimanual Video Game Task. [PDF]
McCallion Q +5 more
europepmc +1 more source
Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. [PDF]
Gao M, Ren J, Kaulie A, Wang Q, Gao G.
europepmc +1 more source
Designing a Narrative-Based Video Game for Adolescents Coping with a Parent's Cancer. [PDF]
Hamilton S +7 more
europepmc +1 more source

