Results 141 to 150 of about 96,586 (217)

Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being. [PDF]

open access: yesInternet Interv
Vera Cruz G   +7 more
europepmc   +1 more source

Designing a Narrative-Based Video Game for Adolescents Coping with a Parent's Cancer. [PDF]

open access: yesHCI Int 2025 Posters (2025)
Hamilton S   +7 more
europepmc   +1 more source

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