Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres. [PDF]
Argilés M, Cardona G, Valentino M.
europepmc +1 more source
Evaluation of wrist and finger function in healthy children through music-based video game therapy. [PDF]
Urbina-Alarcón J +3 more
europepmc +1 more source
Age Differences in Flow Experience During Body Movement-Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study. [PDF]
Tong S, Li L, Zhang Y, Ren W, Pu F.
europepmc +1 more source
The impact of postpartum anemia on cognitive function: a study using 3D video game-based assessment of reaction times in women. [PDF]
Cajas-Cerna SP +2 more
europepmc +1 more source
Association between video game addiction, stress, and bruxism in adolescents: a cross-sectional study. [PDF]
Güzel C +3 more
europepmc +1 more source
Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]
Torres-Parra CR +4 more
europepmc +1 more source
Assessing the impact of a tennis-themed sports video game on physical literacy and participation on physical activities among university students: A cluster randomized controlled trial study protocol. [PDF]
Ho WK, Sum RKW, Choi SM.
europepmc +1 more source
Aggressive motivation mediates the influence of prosocial video game play on young children's aggressive behavior. [PDF]
Li Y, Deng T, Ngombe N, Kanske P.
europepmc +1 more source
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Video games have been a popular form of media entertainment since the 1970s, with gamers of all ages experiencing and engaging digital worlds and creating lasting memories in those spaces. As video games mature, so are their players-by some estimates, the average age of a gamer is in their 30s, and often playing games with their children.
Nicholas David Bowman, Tim Wulf
openaire +2 more sources

