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Video Games and Embodiment

Games and Culture, 2008
In this article, the author discusses one way in which modern video games can illuminate the nature of human thinking and problem solving as situated and embodied. The author first discusses why, over the last several years, many people have become interested in video games as a site to study human thinking, problem solving, and learning.
openaire   +1 more source

Video games on prescription

BMJ, 2014
Computer games are being designed as healthcare tools because of their power to engage, motivate, and inspire.
openaire   +2 more sources

Video Game Controversies

Pediatric Annals, 1995
J B, Funk, D D, Buchman
openaire   +2 more sources

An Introduction to Online Video Game QoS and QoE Influencing Factors

IEEE Communications Surveys and Tutorials, 2022
Frank Loh   +2 more
exaly  

My video game console is so cool! A coolness theory-based model for intention to use video game consoles

Technological Forecasting and Social Change, 2022
Dongyan Nan, Haein Lee, Jang Hyun Kim
exaly  

Video Game Consoles and Video Games: Everyone’s a Hero

2015
In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money ...
openaire   +1 more source

Textuality in video games

DiGRA Digital Library, 2003
Diane Carr   +3 more
openaire   +2 more sources

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