Differences in characteristics of two aspects of procedural learning in action video game players. [PDF]
Guo W, Tao T, Jiang J, Wang B.
europepmc +1 more source
A conversation with James V. Zidek
AbstractThis article documents a series of exchanges between the authors and the senior Canadian statistician Jim Zidek in early 2026. The interview traces his life trajectory, surveying his principal contributions to statistics while offering insights into his motivations, successes, and challenges. Zidek is a Fellow of the Royal Society of Canada and
Christian Genest, Nancy E. Heckman
wiley +1 more source
Motion perception and eye movements predict reading readiness: Evidence from pre-readers in an action video game task. [PDF]
Chamani N, Rima S, Schmid MC.
europepmc +1 more source
This review highlights the misuse of antidepressants as potential cognitive‐enhancing agents in Esports. Despite pharmacological effects that overlap with those of psychostimulants, antidepressants remain an under‐recognised source of doping in Esports.
Kassim Ali Salum +4 more
wiley +1 more source
Analysis and research on multilevel video game addiction characteristics among children and adolescents based on association rules. [PDF]
Wen P, Tan Z, Su P, She Y, Li L.
europepmc +1 more source
This proof‐of‐concept study evaluated the impact of short‐distance drone transport on anti‐doping sample integrity compared with traditional car transport. Targeted assays and untargeted metabolomics revealed equivalent biological profiles between methods, confirming that drone delivery preserves sample integrity for the athlete biological passport ...
I. Al‐Mohannadi +13 more
wiley +1 more source
Dataset on mobile video game engagement, gamer experience, and behavioral intentions among Indonesian gamers in a transient educational hub using PLS-SEM. [PDF]
Chelindiva F, Megawati V, Laurence.
europepmc +1 more source
ABSTRACT Objective This systematic review evaluated the feasibility, efficacy, adherence, and methodological quality of ecological momentary intervention (EMI)–based treatments for individuals with diagnosed eating disorders (EDs) and/or obesity. Method Eight electronic databases were systematically searched from inception to January 2026.
Wenlu Mao +4 more
wiley +1 more source
Video Game-Based Electromyographic Biofeedback Interventions in Patients With Knee Osteoarthritis: A Clinical Trial. [PDF]
Kaur M +8 more
europepmc +1 more source
Blurring the Boundaries: An Investigation of Eating Disorder Recovery Content on TikTok
ABSTRACT Objective Eating disorder recovery content is widely circulated on TikTok. We thematically analyzed recovery content on TikTok, examined its associations with symptom severity among individuals with eating disorders, and assessed its co‐occurrence with pro‐eating disorder material within their TikTok feeds.
Scott Griffiths +12 more
wiley +1 more source

