Results 201 to 210 of about 2,303,739 (292)

“You just want to re‐open our biggest wounds, don't you?”: Homeplace ethnography as (polluted) environmental method

open access: yesFeminist Anthropology, EarlyView.
Abstract When I was 12, my family told me a story about their community falling apart and coming together, a time when someone tried putting a nuclear facility in their (our?) hometown. Since we moved when I was too young to remember, the story had little significance until I embarked on a “hometown” ethnographic journey for my dissertation.
Chandler L. Classen
wiley   +1 more source

Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents. [PDF]

open access: yesPeerJ
Islas Mendoza Y   +13 more
europepmc   +1 more source

A'mmomat and weshu processing as a mechanism of balancing gender power relations among the Kambaata community of Central Ethiopia

open access: yesFeminist Anthropology, EarlyView.
Abstract This article argues that power in gender relations within the Kambaata people of central Ethiopia is expressed through relational, mutual, and complementary dynamics rather than domination or control. It critiques Western liberal feminist frameworks—especially those emphasizing rights, equality, and resistance—for their limitations in ...
Desta Lorenso
wiley   +1 more source

The Effects of Violent Video Game Characters' Race on Implicit and Explicit Racial Attitudes. [PDF]

open access: yesInt J Psychol
Mariano TE   +4 more
europepmc   +1 more source

A Conceptual Framework for Authentic AI‐Enabled Assessment (AAA) in Higher Education

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Higher education is at a critical juncture as generative artificial intelligence (AI) redefines assessment practices. This article offers a conceptual framework illustrating how authentic AI‐enhanced assessments (AAA) can support the reclamation of higher education's core mission: developing critical thinking, creativity, ethical reasoning ...
Dilani Gedera
wiley   +1 more source

Effectiveness of immersive virtual reality‐based interventions for alleviating peri‐ and post‐procedural pain and anxiety in gynecologic settings: A systematic review and meta‐analysis of randomized controlled trials

open access: yesInternational Journal of Gynecology &Obstetrics, EarlyView.
Abstract Background Non‐pharmacological and complementary therapeutic, notably immersive virtual reality‐based interventions (IVR), could alleviate pain and anxiety associated with gynecologic procedures. Objective To evaluate the effectiveness of IVR in reducing peri‐ and post‐procedural pain and anxiety in gynecologic procedures.
Cristina González‐Lara   +4 more
wiley   +1 more source

Integrating single-channel EEG neurofeedback into video game-based digital therapeutics for ADHD. [PDF]

open access: yesJ Neuroeng Rehabil
Yan C   +9 more
europepmc   +1 more source

The role of large language models as screening assistants in the diagnosis of placenta accreta spectrum pathologies

open access: yesInternational Journal of Gynecology &Obstetrics, EarlyView.
Abstract Objective Large language models (LLMs) are increasingly utilized in modern medicine. In obstetrics, their ability to interpret complex imaging, such as ultrasound images for placenta accreta spectrum (PAS), remains largely unexplored. This study aimed to investigate the capacity of multimodal LLMs to interpret sonographic images of placentae ...
Iason Psilopatis   +6 more
wiley   +1 more source

A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial. [PDF]

open access: yesBMC Med Educ
Lintschinger JM   +10 more
europepmc   +1 more source

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