Results 211 to 220 of about 48,479 (268)

“You just want to re‐open our biggest wounds, don't you?”: Homeplace ethnography as (polluted) environmental method

open access: yesFeminist Anthropology, EarlyView.
Abstract When I was 12, my family told me a story about their community falling apart and coming together, a time when someone tried putting a nuclear facility in their (our?) hometown. Since we moved when I was too young to remember, the story had little significance until I embarked on a “hometown” ethnographic journey for my dissertation.
Chandler L. Classen
wiley   +1 more source

Reflective Pathways: Integrating Empathy Into the STEM Student Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal   +3 more
wiley   +1 more source

Subverting patriarchal narratives: a feminist approach to critical video game design through participatory methods. [PDF]

open access: yesFront Sociol
Torres-Parra CR   +4 more
europepmc   +1 more source

An Educational Video Game in Trauma Triage at Nontrauma Centers: A Secondary Analysis of a Randomized Clinical Trial.

open access: yesJAMA Netw Open
Mohan D   +15 more
europepmc   +1 more source
Some of the next articles are maybe not open access.

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Nostalgia in video games

Current Opinion in Psychology, 2023
Video games have been a popular form of media entertainment since the 1970s, with gamers of all ages experiencing and engaging digital worlds and creating lasting memories in those spaces. As video games mature, so are their players-by some estimates, the average age of a gamer is in their 30s, and often playing games with their children.
Nicholas David Bowman, Tim Wulf
openaire   +2 more sources

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