Results 171 to 180 of about 48,479 (268)
ABSTRACT This study demonstrates how a profitable, lean, and environmentally responsible e‐waste reverse logistics system can be designed using integrated Operations Research (OR) techniques. Addressing the growing urgency of responsible consumption (UN SDG 12) and the projected rise of the e‐waste sector to USD 137.60 billion by 2029, the research ...
Sheeba Pathak, Hajar Fatorachian
wiley +1 more source
Willingness to use video-game or gamified application-based interventions to improve or strengthen emotional regulation, mental health, and mental well-being. [PDF]
Vera Cruz G +7 more
europepmc +1 more source
ABSTRACT Reversing dominant unsustainable business practices requires a fundamental shift in how business practitioners perceive and enact sustainability. Management education is crucial for preparing prospective business professionals to lead this change, yet traditional curricula often perpetuate unsustainable paradigms.
Justo Alberto Ramírez‐Franco +2 more
wiley +1 more source
The relationship between video game use, antisocial behaviour, and bullying in adolescents and young adults, and gender differences. [PDF]
González-Álvarez S +2 more
europepmc +1 more source
ABSTRACT Transformative change is required to address persistent and systemic drivers of biodiversity loss. There is an urgent need for innovative solutions that tackle root causes in place‐specific contexts. Evidence indicates that small, innovative, purpose‐driven businesses can serve as vehicles for developing place‐based solutions.
Shova Thapa Karki, Bradley D. Parrish
wiley +1 more source
Effects of Video Game Type on Cognitive Performance and Brain Functional Connectivity: A Longitudinal EEG Study. [PDF]
Lu J +6 more
europepmc +1 more source
MOOC‐Empowered Blended Teaching Mode in Human Anatomy: A Structural Equation Modeling Analysis
ABSTRACT Human anatomy, a cornerstone course in medical education, faces several challenges, such as teaching resource shortages, compressed class hours, and heavy student workloads. Traditional teaching models of anatomy often fall short in stimulating interest, promoting deep understanding, and enhancing learning engagement.
Mingxin Wen +4 more
wiley +1 more source
Characterizing the cognitive and mental health benefits of exercise and video game playing. [PDF]
Paleczny SG +4 more
europepmc +1 more source
What Counts as Educational Innovation in Clinical Anatomy?
ABSTRACT Clinical anatomy has become a prominent setting for educational innovation because it links anatomical science with diagnostic imaging, procedural practice, surgery, simulation, and patient safety. However, the term innovation is used inconsistently.
Juan A. Sanchis‐Gimeno +2 more
wiley +1 more source
AMuCS: Affective multimodal Counter-Strike video game dataset. [PDF]
Fanourakis M, Chanel G.
europepmc +1 more source

