Results 171 to 180 of about 96,586 (217)
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The Effect of Video‐Game Software in Video‐Game Epilepsy
Epilepsia, 1999Summary:Purpose: The individual role of video‐game (VG) programs in VG activation is still unclear. Strict relations between VG seizures and photo‐ and pattern sensitivity suggest that programs per se may have a role in seizure activation.Methods: We tested a series of 12 commercially available VG programs in 30 subjects aged 7–28 years; test ...
S, Ricci, F, Vigevano
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Video game addiction: The push to pathologize video games.
Professional Psychology: Research and Practice, 2017With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean +3 more
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Adolescent Medicine Clinics, 2005
The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
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The video game industry insists that it is doing everything possible to provide information about the content of games so that parents can make informed choices; however, surveys indicate that ratings may not reflect consumer views of the nature of the content.
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Archives of Neurology, 1983
Two teenagers had seizures while playing video games. These cases may well have been a variety of photoconvulsive epilepsy. Some patients with seizures may be at risk of precipitating a seizure while playing these games.
G G, Glista, H G, Frank, F W, Tracy
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Two teenagers had seizures while playing video games. These cases may well have been a variety of photoconvulsive epilepsy. Some patients with seizures may be at risk of precipitating a seizure while playing these games.
G G, Glista, H G, Frank, F W, Tracy
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The Meaning of Life (in Video Games)
2023This paper explores how the concept of life has been used in video games through time. Life is an essential element in different types of action games and several nuances have been used to provide various types of emotions and effects during gameplay. However, the details and patterns have not been extendedly analyzed.
Soares de Lima, Edirlei +3 more
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2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015
Video games are becoming less and less usable by people with disabilities every day. These disabilities include cognitive, visual, and mobility. The purpose of this paper is to discuss the necessity of making video games accessible. This will be done through looking at benefits, current work for all disabilities, and how it's looked at by the law.
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Video games are becoming less and less usable by people with disabilities every day. These disabilities include cognitive, visual, and mobility. The purpose of this paper is to discuss the necessity of making video games accessible. This will be done through looking at benefits, current work for all disabilities, and how it's looked at by the law.
openaire +1 more source
SPIE Proceedings, 2013
The publishers of video games suffer from illegal piracy and information leakage caused by end-consumers, "release groups" or insiders shortly after or even before the official release of a new video game. Mechanisms to prevent or at least postpone this illegal redistribution are DRM or copy protection mechanisms.
Waldemar Berchtold +7 more
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The publishers of video games suffer from illegal piracy and information leakage caused by end-consumers, "release groups" or insiders shortly after or even before the official release of a new video game. Mechanisms to prevent or at least postpone this illegal redistribution are DRM or copy protection mechanisms.
Waldemar Berchtold +7 more
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Video Game Monetization Mechanisms in Triple A (AAA) Video Games
2021The process of video game monetization has existed ever since video games became a consumer product. It underwent multiple stages throughout the years until it reached a mature state in the economy of today. Monetization in video games is a highly relevant and controversial subject as it has caused a negative outcry in consumers.
Martin Ivanov +2 more
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SSRN Electronic Journal, 2011
I. INTRODUCTION Regulating the content and marketing of video games so as to curb crime and violence has received growing interest among policymakers. Substantial evidence from psychological studies indicates a potential link between violent video game play and tendencies toward violent and possibly criminal activities.
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I. INTRODUCTION Regulating the content and marketing of video games so as to curb crime and violence has received growing interest among policymakers. Substantial evidence from psychological studies indicates a potential link between violent video game play and tendencies toward violent and possibly criminal activities.
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Video game addiction, ADHD symptomatology, and video game reinforcement
The American Journal of Drug and Alcohol Abuse, 2018Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews +2 more
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