Results 211 to 220 of about 670,205 (233)
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Video games on prescription

BMJ, 2014
Computer games are being designed as healthcare tools because of their power to engage, motivate, and inspire.
openaire   +3 more sources

Understanding Video Games

2013
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of ...
Jonas Heide Smith   +2 more
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The Video Games Industry

2014
The video games industry is the youngest branch of the media and content industries. Born digital and global, this industry has developed from scratch over 40 years, from a by-product of computer scientists’ in-lab activities, then often portrayed as some kind of male teenagers-only preserve, later to become an industry producing profits in the ...
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Video Game Consoles and Video Games: Everyone’s a Hero

2015
In this chapter I begin by offering a discussion of the role of video game consoles in the video game industry, the most important video game consoles, and the question of whether consoles will be supplanted by tablets and smartphones. Next I offer information on the most important kinds and genres of video games and statistics on the amount of money ...
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Apocalypse and Video Games

2020
Though it might seem surprising at first, video games can work a lot like apocalypses. Both offer imaginary visits to otherworldly spaces that were designed to offer metaphysical comfort. Both, through theology or programming, allow us to temporarily enter into structured spaces that are more predictable than our own world.
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Video Games Revisited

2010
When Greenfield wrote her chapter on video games in her 1994 landmark book Mind and Media, video games were played primarily in arcades, and popular opinion held that they were at best a waste of time and at worst dangerous technology sure to lead to increased aggression.
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Studying Video Games [PDF]

open access: possible, 2009
Susana Tosca   +2 more
openaire   +1 more source

Video Game Controversies

Pediatric Annals, 1995
Jeanne B. Funk, Debra D. Buchman
openaire   +3 more sources

Video Games and Risks

2009
Susana Tosca   +2 more
openaire   +2 more sources

Video Game Aesthetics

2009
Jonas Heide Smith   +2 more
openaire   +2 more sources

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