Results 121 to 130 of about 69,245 (293)

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

Polymorphic variants of the dopamine receptor gene DRD2 (rs6277, rs1800497) in adolescents with problematic video game use

open access: yesВавиловский журнал генетики и селекции
Problematic video games use, as a specific form of problematic Internet use, is widespread among adolescents and can have negative effects on their mental and somatic well-being.
S. Yu. Tereshchenko   +4 more
doaj   +1 more source

Machine Learning‐Based Estimation of Experimental Artifacts and Image Quality in Fluorescence Microscopy

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of image quality metrics in combination with machine learning enables automatic image quality assessment for fluorescence microscopy images. The method can be integrated into the experimental pipeline for optical microscopy and utilized to classify artifacts in experimental images and to build quality rankings with a reference‐free approach ...
Elena Corbetta, Thomas Bocklitz
wiley   +1 more source

Roadmap on Artificial Intelligence‐Augmented Additive Manufacturing

open access: yesAdvanced Intelligent Systems, EarlyView.
This Roadmap outlines the transformative role of artificial intelligence‐augmented additive manufacturing, highlighting advances in design, monitoring, and product development. By integrating tools such as generative design, computer vision, digital twins, and closed‐loop control, it presents pathways toward smart, scalable, and autonomous additive ...
Ali Zolfagharian   +37 more
wiley   +1 more source

GraphNeuralCloth: A Graph‐Neural‐Network‐Based Framework for Non‐Skinning Cloth Simulation

open access: yesAdvanced Intelligent Systems, EarlyView.
This study presents a cloth motion capture system and a point‐cloud‐to‐mesh processing method to support the prediction of real‐world fabric deformation. GraphNeuralCloth, a graph neural‐network (GNN)‐based framework is also proposed to estimate the cloth morphology change in real time.
Yingqi Li   +9 more
wiley   +1 more source

Deep Reinforcement Learning Approaches for Sensor Data Collection by a Swarm of UAVs

open access: yesAdvanced Intelligent Systems, EarlyView.
This article presents four decentralized reinforcement learning algorithms for autonomous data harvesting and investigates how collaboration improves collection efficiency. It also presents strategies to minimize training times by improving model flexibility, enabling algorithms to operate with varying number of agents and sensors.
Thiago de Souza Lamenza   +2 more
wiley   +1 more source

Internet gambling: an overview of psychosocial impacts [PDF]

open access: yes, 2005
Technological innovation has always played a role in the development of gambling behaviour, primarily through providing new market opportunities. Early prevalence studies of Intemet gambling in the UK, Canada and the US have shown that Intemet gambling ...
Griffiths, Mark   +3 more
core  

AI‐Assisted IoT‐Enabled ECG Monitoring: Integrating Foundational and Generative AI Tools for Sustainable Smart Healthcare—Recent Trends

open access: yesAI &Innovation, EarlyView.
ABSTRACT The rapid evolution of the Internet of Things (IoT) has significantly advanced the field of electrocardiogram (ECG) monitoring, enabling real‐time, remote, and patient‐centric cardiac care. This paper presents a comprehensive survey of AI assisted IoT‐based ECG monitoring systems, focusing on the integration of emerging technologies such as ...
Amrita Choudhury   +2 more
wiley   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

Supported Decision‐Making Rights in Behaviour Support Policies

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Disability policy emphasises that people with disability have the right to exercise their will and preferences in their lives, and decision‐making support must be provided to realise this right if they request. One context in which people's will and preferences are often restricted is behaviour support.
Sally Robinson   +6 more
wiley   +1 more source

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