Results 131 to 140 of about 2,419,002 (282)

PLAYING WITH VIDEO GAMES: GOING TO A NEW ADDICTION?

open access: yesPsychiatria Danubina, 2017
The frequent and protracted use of video games with serious personal, family and social consequences is no longer just a pleasant pastime and could lead to mental and physical health problems. Although there is no official recognition of video game addiction on the Internet as a mild mental health disorder, further scientific research is needed.
Tavormina, Maurilio Giuseppe Maria   +1 more
openaire   +2 more sources

Australian Activists as Storytellers in Digital Spaces: Acquiring Skills, Producing Content and Getting the Message Out

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT As modes of activism rapidly evolve, activists—both seasoned and emerging—must increasingly navigate a hybrid terrain of both digital and non‐digital engagement. This paper draws on the personal narratives of 16 nascent activists based in Australia to explore how they develop competencies related to digital storytelling, which is critical to ...
Garth Stahl   +5 more
wiley   +1 more source

Beyond Consultation: A Scoping Review of Guidance for Organisations Practicing Inclusive Research and Co‐Production With People With Cognitive Disability in the Australian Context

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Participatory approaches such as inclusive research and co‐production are recognised as best practice in disability research and service design. These approaches promote inclusion and improve the relevance, quality, and impact of research and services.
Jacinta Oakley, Em Bould, Natasha Layton
wiley   +1 more source

Conductive PMMA/rGO Microfibers via Solution Blow Spinning: Role of Fiber Architecture on Electrical Transport

open access: yesJournal of Applied Polymer Science, EarlyView.
A multidisciplinary characterization approach combining microscopy, tomography, spectroscopy, and electrical measurements reveals how fiber architecture and network connectivity govern electrical transport in PMMA/rGO microfibers by solution blow spinning.
Clarissa de Paula Dias   +8 more
wiley   +1 more source

Production of 3D printed biomodels of the canine brain for veterinary neuroanatomy teaching

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Teaching neuroanatomy presents multiple challenges to both students and teachers, as it is a subject with highly dense content that commonly causes the development of aversion by students, a phenomenon referred to as “neurophobia,” which has been documented in human and veterinary medicine students.
João Victor Barbosa Tenório Fireman   +1 more
wiley   +1 more source

Understanding the effects of violent video games on violent crime [PDF]

open access: yes
Psychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible
Engelstätter, Benjamin   +2 more
core  

Moving beyond neurophobia to cultivate the neuroquisitive learner

open access: yesAnatomical Sciences Education, EarlyView.
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel   +1 more
wiley   +1 more source

Addiction and Self-Control: An Intrapersonal Game [PDF]

open access: yes
In their model of addiction, O´Donoghue and Rabin obtain a counterintuitive result: a person that is fully aware of his self-control problems (sophisticate) is more prone to become addicted than one who is fully naware (na¨ıf).
López Rafael
core  

An Exploration of the Tendency to Online Game Addiction Due to User’s Liking of Design Features [PDF]

open access: yes, 2009
[[abstract]]As online games become increasingly popular, the problem of game addiction has received much attention. The game industries have, understandably, employed various design strategies in order to increase consumer’s engagement and loyalty ...
SHAO-LIANG CHANG;CHI-YING CHEN
core  

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