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Video game addiction, ADHD symptomatology, and video game reinforcement

The American Journal of Drug and Alcohol Abuse, 2018
Up to 23% of people who play video games report symptoms of addiction. Individuals with attention deficit hyperactivity disorder (ADHD) may be at increased risk for video game addiction, especially when playing games with more reinforcing properties.The current study tested whether level of video game reinforcement (type of game) places individuals ...
Christine L, Mathews   +2 more
openaire   +2 more sources

The Impact of Video Game Addiction in the Workplace

International Journal of Cyber Behavior, Psychology and Learning, 2018
There are extensive studies about video game addiction. However, empirical research on this topic in a workplace context is rare. The purpose of this study, is to empirically test how video game addiction affects organizational behaviors and how to attenuate this effect. The SEM analysis of survey data from office workers in South Korea found that both
Young-Gun Choi   +2 more
openaire   +2 more sources

Video Game Addiction in Children and Teenagers in Taiwan

CyberPsychology & Behavior, 2004
Video game addiction in children and teenagers in Taiwan is associated with levels of animosity, social skills, and academic achievement. This study suggests that video game addiction can be statistically predicted on measures of hostility, and a group with high video game addiction has more hostility than others.
Shao-I Chiu   +2 more
openaire   +3 more sources

Is Video Game Addiction Real?

AJN, American Journal of Nursing, 2020
According to this study: Most adolescents have relatively few pathological video game symptoms.For some, pathological gaming can result in sustained negative behavioral and mental health outcomes.
openaire   +2 more sources

Video Game Addiction: Consequences and Treatments

2021 IEEE International Conference on Automation/XXIV Congress of the Chilean Association of Automatic Control (ICA-ACCA), 2021
Addiction to video games is a disease recently recognized by the WHO that could increase due to the conditions of confinement caused by the pandemic resulting from COVID-19. This paper investigates the types of addictions, including the consequences of video game addiction in people.
Stefany Monasterio   +5 more
openaire   +1 more source

[Is video game addiction a reality ?]

Revue medicale suisse, 2016
Video games are widely practiced. Questions about their potential health risks arise, including the risk of addiction. If there is at present no official diagnosis of video games addiction, the DSM-5 proposes temporary criteria based on pathological gambling. Video game addiction affects a minority of at risk individuals.
Thorens, Gabriel   +4 more
openaire   +2 more sources

Video Game Addiction Test: Validity and Psychometric Characteristics

Cyberpsychology, Behavior, and Social Networking, 2012
The study explores the reliability, validity, and measurement invariance of the Video game Addiction Test (VAT). Game-addiction problems are often linked to Internet enabled online games; the VAT has the unique benefit that it is theoretically and empirically linked to Internet addiction.
Antonius J. van Rooij   +4 more
openaire   +4 more sources

Children and Video Games: Addiction, Engagement, and Scholastic Achievement

CyberPsychology & Behavior, 2009
The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement.
Marko M. Skoric   +2 more
openaire   +2 more sources

Patterns of Choices on Video Game Genres and Internet Addiction

Cyberpsychology, Behavior, and Social Networking, 2012
In this study, we attempt to identify motives pivotal in choices made regarding online and offline game genres and assess whether they are meaningful predictors of Internet addiction. A separate goal was to determine how an assessment of Internet-related cognitions compares to criteria-based research instruments on Internet addiction, and demonstrate ...
Georgios Floros 0001   +1 more
openaire   +3 more sources

Rational Addiction and Video Games

SSRN Electronic Journal, 2014
As video games become more popular the extent to which they can and should be considered addictive has become controversial. I adapt the classic Becker-Murphy model of rational addiction for video games and apply it to a micro-data panel collected from the online video game Team Fortress 2.
openaire   +1 more source

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