Results 251 to 260 of about 69,245 (293)
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Rational Addiction and Video Games
SSRN Electronic Journal, 2014As video games become more popular the extent to which they can and should be considered addictive has become controversial. I adapt the classic Becker-Murphy model of rational addiction for video games and apply it to a micro-data panel collected from the online video game Team Fortress 2.
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Identifying video game addiction in children and adolescents
Addictive Behaviors, 1994There is a current trend of thought among some scholars of gambling that arcade video game playing in some adolescents may develop into a behavior which resembles a gambling addiction. A scale, developed to identify arcade video game addiction in adolescents, was administered to 467 secondary school children in a coastal town in the UK.
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Narrative Therapy for Treating Video Game Addiction
International Journal of Mental Health and Addiction, 2014Video game addiction is increasingly prevalent and treatment modalities have ignored the unique aspects of this particular process addiction. This article reviews the construct of video game addiction and posits utilizing narrative therapy in a manner tailored to the video game culture.
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Correlates of Video Game Addiction
Video game addiction often leads to a tremendous burden on those afflicted with the condition, draining their time, resources, and life away until they have nothing left. To further elucidate the problem of video game addiction, the current research examines the level of video game addiction of 111 participants, along with their motivation for their ...openaire +1 more source
An Introduction to Online Video Game QoS and QoE Influencing Factors
IEEE Communications Surveys and Tutorials, 2022Florian Metzger +2 more
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Video game addiction: Impact on teenagers' lifestyle.
The National medical journal of India, 2016Use of video games as a leisure-time activity has increased among teenagers. Excessive use of video games is associated with psychosocial dysfunctions in the user's life. Two teenagers came for consultation to our Service for Healthy Use of Technology (SHUT) clinic for management of addiction due to video games.
Manoj Kumar, Sharma, Poornima, Mahindru
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Exploring viewer participation in online video game streaming: A mixed-methods approach
International Journal of Information Management, 2021Weijie Zhao
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