Results 31 to 40 of about 69,040 (294)

Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review

open access: yesFrontiers in Psychiatry, 2022
ObjectiveTo carry out a quasi-systematic review of the use of serious video games for health as a cognitive rehabilitative tool in patients diagnosed with attention-deficit hyperactivity disorder.MethodA quasi-systematic review of serious video games ...
María Rodrigo-Yanguas   +9 more
doaj   +1 more source

Attachment and emotion regulation in substance addictions and behavioral addictions [PDF]

open access: yes, 2017
Background Risky behaviors have been related to emotional regulation and attachment, which may constitute risk factors for developing an addictive behavior. However, there may also be differences between substance and non-substance-related addictions.
Estévez, A   +4 more
core   +2 more sources

Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]

open access: yes, 2013
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD   +3 more
core   +1 more source

Correlates of Video Game Addiction [PDF]

open access: yes, 2021
Video game-related research has grown rapidly during the last few decades. Although many positive aspects of playing were reported, a big emphasis is being put on negative effects of playing video games, focusing on understanding the causes and development of video-game addiction on one's everyday life.
Ćavar, Filipa, Brkljačić, Tihana
openaire   +2 more sources

Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems? [PDF]

open access: yes, 2014
Background and aims While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established.
Brunborg, Geir Scott   +2 more
core   +3 more sources

Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines

open access: yesCentral Asian Journal of Global Health, 2020
Introduction: World Health Organization recognizes online game addiction as a mental health condition. The rise of excessive online gaming is emerging in the Philippines, with 29.9 million gamers recorded in the country.
Ryan V. Labana   +5 more
doaj   +1 more source

Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study [PDF]

open access: yes, 2016
The issue of negative video game influences on youth remains contentious in public debate, the scholarly community and among policy makers. Recent research has indicated that negative attitudes toward video games are, in part, generational in nature with
A Bonneville-Roussy   +19 more
core   +1 more source

Exploring the Risk Factors Associated with Video Game Addiction among Adolescent School Children in Chennai District, Tamil Nadu, India: A Cross-sectional Study [PDF]

open access: yesJournal of Clinical and Diagnostic Research
Introduction: Video game addiction has emerged as a significant concern among adolescent children in recent years. With the widespread availability of technology and the increasing popularity of video games, a substantial number of adolescents are ...
BN Surya   +7 more
doaj   +1 more source

Video Games in ADHD and Non-ADHD Children: Modalities of Use and Association With ADHD Symptoms

open access: yesFrontiers in Pediatrics, 2021
Video game addiction in young children is relevant, but it is especially important for children with ADHD. In order to obtain more data about the use of video games by Canadian children, and in particular by ADHD children, we explored the modalities of ...
Laura Masi   +5 more
doaj   +1 more source

Excessive computer game playing : evidence for addiction and aggression? [PDF]

open access: yes, 2007
Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as “computer/video game addiction” have been discussed in the popular ...
Griffiths, MD   +2 more
core   +1 more source

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