Results 41 to 50 of about 69,245 (293)

Exploring the Risk Factors Associated with Video Game Addiction among Adolescent School Children in Chennai District, Tamil Nadu, India: A Cross-sectional Study [PDF]

open access: yesJournal of Clinical and Diagnostic Research
Introduction: Video game addiction has emerged as a significant concern among adolescent children in recent years. With the widespread availability of technology and the increasing popularity of video games, a substantial number of adolescents are ...
BN Surya   +7 more
doaj   +1 more source

The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]

open access: yes, 2014
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H.   +65 more
core   +1 more source

Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients [version 5; referees: 2 approved, 1 approved with reservations]

open access: yesF1000Research, 2015
We report the case of a 10 year old patient diagnosed with attention deficit hyperactivity disorder (ADHD) and comorbid video game addiction, who was treated with medication combined with a novel cognitive training method based on video games called TCT ...
Gonzalo Ruiz-Manrique   +2 more
doaj   +1 more source

Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines

open access: yesCentral Asian Journal of Global Health, 2020
Introduction: World Health Organization recognizes online game addiction as a mental health condition. The rise of excessive online gaming is emerging in the Philippines, with 29.9 million gamers recorded in the country.
Ryan V. Labana   +5 more
doaj   +1 more source

Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]

open access: yes, 2015
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z   +2 more
core   +1 more source

Video game use among schoolchildren and its impact on the study habits

open access: yesIndian Journal of Social Psychiatry, 2018
Background: Children usually play video games for entertainment, excitement, challenge seeking, emotional coping, and escaping from reality to virtuality to fulfill their unsatisfied needs or motivations.
Janardhana Navaneetham, Juna Chandran
doaj   +1 more source

Video Games in ADHD and Non-ADHD Children: Modalities of Use and Association With ADHD Symptoms

open access: yesFrontiers in Pediatrics, 2021
Video game addiction in young children is relevant, but it is especially important for children with ADHD. In order to obtain more data about the use of video games by Canadian children, and in particular by ADHD children, we explored the modalities of ...
Laura Masi   +5 more
doaj   +1 more source

Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]

open access: yes, 2019
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe   +2 more
core   +1 more source

Online gaming addiction in children and adolescents: a review of empirical research [PDF]

open access: yes, 2012
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core   +1 more source

Videogame addiction and loneliness: non‑recursive model of mutual relationship [PDF]

open access: yesPsychology and its Contexts, 2018
Problem. The popularity of video games is constantly rising and video games playing needs to be considered an essential part of the life of vast majority of adolescents.
Petr Květon, Martin Jelínek
doaj  

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