Results 41 to 50 of about 69,040 (294)
We report the case of a 10 year old patient diagnosed with attention deficit hyperactivity disorder (ADHD) and comorbid video game addiction, who was treated with medication combined with a novel cognitive training method based on video games called TCT ...
Gonzalo Ruiz-Manrique +2 more
doaj +1 more source
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +1 more source
Video game use among schoolchildren and its impact on the study habits
Background: Children usually play video games for entertainment, excitement, challenge seeking, emotional coping, and escaping from reality to virtuality to fulfill their unsatisfied needs or motivations.
Janardhana Navaneetham, Juna Chandran
doaj +1 more source
BackgroundThe effects of behavioral addiction to video games has received increasing attention in the literature, given increased use intensity among subgroups of video game players.
Bhavneet Walia +3 more
doaj +1 more source
Internet Gaming Disorder and the DSM-5: Conceptualization, Debates, and Controversies [PDF]
Scientific interest in behavioral addictions (such as Internet gaming disorder [IGD]) has risen considerably over the last two decades. Moreover, the inclusion of IGD in Section 3 of DSM-5 will most likely stimulate such research even more.
Demetrovics, Z +2 more
core +1 more source
Video Game Addiction: Past, Present and Future [PDF]
Gaming addiction has become a topic of increasing research interest. The last decade has witnessed a significant increase in the number of empirical studies examining various aspects of problematic video game play and video game addiction. This paper begins with a brief past history of how research into video game addiction has changed over the last ...
Griffiths, MD, Kuss, DJ, King, DL
openaire +2 more sources
Online gaming addiction in children and adolescents: a review of empirical research [PDF]
Background and aims: Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other ...
Griffiths, MD, Kuss, DJ
core +1 more source
Videogame addiction and loneliness: non‑recursive model of mutual relationship [PDF]
Problem. The popularity of video games is constantly rising and video games playing needs to be considered an essential part of the life of vast majority of adolescents.
Petr Květon, Martin Jelínek
doaj
Pathologic use of video games and gotivation. Can the Gaming Motivation Scale (GAMS) predict depression and trait anxiety? [PDF]
Videogaming is an increasingly prevalent activity among adolescents worldwide. The present study aimed at adapting the Gaming Motivation Scale (GAMS) to the Italian context, assessing its psychometric properties and verifying its sensitivity to predict ...
Curcio, Giuseppe +2 more
core +1 more source
Relevance. It is known that arterial stiffness (AS) plays a significant role in the development and progression of arterial hypertension (AH), and psychological factors affect cardiovascular morbidity and mortality to the same extent as demographic and ...
О.М. Misiura +3 more
doaj +1 more source

