Results 61 to 70 of about 69,245 (293)

MAGTWIST: A Magnetically‐Driven Rotary Actuator Using a Traveling‐Wave With Integrated Stiffness Tunability

open access: yesAdvanced Functional Materials, EarlyView.
MAGTWIST: A compact magnetic rotary actuator, enabling smooth, stepless rotation, and on‐demand locking. Inspired by peristalsis, a soft polymer belt generates a traveling‐wave, enabling 270° rotation when heated. Cooling stiffens the belt, locking it in position and enabling it to withstand high loads.
Simon Frieler   +3 more
wiley   +1 more source

Gaming addiction in children and adolescents with attention-deficit hyperactivity disorder and disruptive behavior disorders

open access: yesAnnals of Indian Psychiatry, 2022
Context: There is a dearth of studies on the risk of gaming addiction (GA) in children and adolescents with disruptive behavior disorders (DBDs) and its comorbidity with attention-deficit hyperactivity disorder (ADHD).
Lavkush Verma   +4 more
doaj   +1 more source

Utility of Parental Mediation Model on Youth’s Problematic Online Gaming [PDF]

open access: yes, 2015
The Parental Mediation Model PMM) was initially designed to regulate children’s attitudes towards the traditional media. In the present era, because of prevalent online media there is a need for similar regulative measures.
A Daud   +27 more
core   +1 more source

Swelling‐Programmed Topographical Guidance for Dynamic Spheroid Self‐Assembly via a Mechanochemical Hydrogel Niche

open access: yesAdvanced Functional Materials, EarlyView.
A swelling‐programmed micropatterned hydrogel guides adherent cells through a controlled transition from cell–matrix anchoring to cadherin‐mediated cell–cell compaction, enabling rapid assembly of high‐viability spheroids with defined size and morphology.
Han Gyeol Nam   +8 more
wiley   +1 more source

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

open access: yesFrontiers in Psychology, 2018
Objectives: Video game addiction has been associated with an array of mental health variables. There is a paucity of longitudinal studies investigating such associations, and studies differentiating addicted gaming from problem and engaged (i.e ...
Elfrid Krossbakken   +6 more
doaj   +1 more source

Associations between adverse childhood experiences and early adolescent problematic screen use in the United States

open access: yesBMC Public Health, 2023
Background Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences.
Julia H. Raney   +7 more
doaj   +1 more source

Interfacial Bioengineering of Dynamic Networks Hybrid Hydrogel for Programmed Intervention in Oral Precancerous Epithelial States

open access: yesAdvanced Healthcare Materials, EarlyView.
This study develops a dual‐bioinspired hydrogel, MSA@PGel (macrophage membrane‐coated and salvianolic acid B/5‐aminolevulinic acid co‐loaded liposomes embedded in a polydopamine‐based gel), that integrates macrophage membrane‐mediated active targeting and mussel‐inspired wet adhesion for programmed intervention in oral precancerous lesions.
Xiaoxian Zhao   +8 more
wiley   +1 more source

Freeform Fabrication of Layered Halide Perovskite Nanowire Heterojunctions

open access: yesAdvanced Materials, EarlyView.
‘All‐at‐once’ freeform fabrication of layered perovskite nanowire heterojunctions is realized by 3D printing employing meniscus‐guided crystallization. The integration of nanoscale additive manufacturing with layered halide perovskites will provide a versatile platform to freely design and realize highly stable perovskite‐based optoelectronic ...
Sixi Cao   +8 more
wiley   +1 more source

Technology addiction among treatment seekers for psychological problems: implication for screening in mental health setting

open access: yesIndian Journal of Psychological Medicine, 2017
Background: Technology usage has seen an increase among users. The usage varies from social, personal, and psychological reasons. Users are frequently using to overcome mood states as well as to manage the other psychological states.
Aswathy Das   +3 more
doaj   +1 more source

The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test [PDF]

open access: yes, 2014
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association’
AG Glaros   +35 more
core   +5 more sources

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