Results 71 to 80 of about 69,245 (293)

Video gaming and gaming addiction in transgender people: An exploratory study [PDF]

open access: yesJournal of Behavioral Addictions, 2016
Background There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment.
Arcelus, J   +5 more
openaire   +4 more sources

Enhanced Infection Resistance and Regenerative Healing of Titanium Implants via Peptide‐Loaded Biodegradable Coatings

open access: yesAdvanced Materials Technologies, EarlyView.
This study presents a new biodegradable coating for titanium implants using a natural antimicrobial peptide, caerin 1.9. Applied via solvent casting, the coating offers sustained antibacterial protection and promotes healing. Tested on 3D‐printed porous titanium scaffolds, it effectively prevented infection—including against resistant bacteria—while ...
Hejie Li   +7 more
wiley   +1 more source

Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]

open access: yes, 2006
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core   +1 more source

Passive Shape‐Adaptive Fluidic Interface for Enhanced Skin‐Sensor Coupling in Wearable Devices

open access: yesAdvanced Materials Technologies, EarlyView.
This study presents a passive fluidic interface for wearable biosensors that adapts to static and dynamic body shape changes to maintain consistent skin contact. Flexible, fluid‐filled pouches redistribute pressure from high‐load areas to regions requiring improved contact, enhancing signal quality and comfort in a compact, low‐energy design for ...
Natalia Sanchez‐Tamayo   +6 more
wiley   +1 more source

Does the Effect of Stress on Smartphone Addiction Vary Depending on the Gender and Type of Addiction?

open access: yesBehavioral Sciences, 2023
Stress is closely associated with smartphone addiction. Nevertheless, there is a dearth of studies investigating the potential variation in the effect of stress on smartphone addiction based on the specific addiction type and gender. We conducted a cross-
Wei Tu, Yangang Nie, Qingqi Liu
doaj   +1 more source

The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]

open access: yes, 2015
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z   +6 more
core   +2 more sources

Video Game Addiction Among Adolescents

open access: yesBRAIN. Broad Research in Artificial Intelligence and Neuroscience
In recent years, the field of video games has developed at an overwhelmingly rapid rate. Worldwide, it has managed to attract more than two billion users, of which the most important percentage was represented by teenagers. While video gaming is one of the most popular leisure activities, it has been proven that it poses some potential threats to the ...
Cezara Crucianu   +4 more
openaire   +1 more source

Cap‐oPMN: Oral Inflammatory Load Quantification Using Capillary Microfluidics and Automated Image Processing

open access: yesAdvanced Materials Technologies, EarlyView.
ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani   +9 more
wiley   +1 more source

Comparison of the Video Game Functional Assessment-Revised (VGFA-R) and Internet Gaming Disorder Test (IGD-20)

open access: yesFrontiers in Psychology, 2019
Initially labeled as internet addiction in the mid-1990s (e.g., Griffiths, 1996; Young, 1996), researchers have since focused on how specific online activities result in negative consequences for those who overuse and have problems with online ...
Matthew Evan Sprong   +4 more
doaj   +1 more source

GAMBARAN PERILAKU KECANDUAN VIDEO GAME PADA SISWA KELAS VII DAN KELAS VIII DI SMPN 29 KOTA BANDUNG [PDF]

open access: yes, 2016
video game adalah adalah sebuah sistem dengan konflik buatan antara pemainnya dengan disertai aturan-aturan, untuk mencapai tujuan yang diinginkan, Salah satu tujuannya adalah untuk mengalahkan pemain lain dalam game tersebut.
Putra, Devi
core  

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