Results 71 to 80 of about 69,040 (294)
Video gaming and gaming addiction in transgender people: An exploratory study [PDF]
Background There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment.
Arcelus, J +5 more
openaire +4 more sources
The use of continuous drop‐based force and energy probing methods is introduced to evaluate in situ chemical degradation of super liquid‐repellent surfaces by caustic liquids. By tracking the velocity of rolling drops and energy dissipation of impacting drops, degradation dynamics are resolved under high spatio‐temporal precision. Using this technique,
Parham Koochak +2 more
wiley +1 more source
Addiction to New Technologies and Cyberbullying in the Costa Rican Context
Addiction to new technologies (Internet, smartphone and video games) as well as cyber-aggression presents a growing incidence at a global level. Correlational research is proposed with a sample of n = 127 Costa Rican adolescents, with a mean age of 16.32
Raquel Lozano-Blasco +3 more
doaj +1 more source
Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games [PDF]
Previous research has shown the use of electronic video games as an effective method for increasing content knowledge about the risks of drugs and alcohol use for adolescents.
Alber, Julia M. +4 more
core +1 more source
This study introduces an innovative approach to treating intervertebral disc degeneration using ultrasound‐triggered in situ hydrogel formation. Proof‐of‐concept experiments using optimized biomaterial and ultrasound parameters demonstrate partial restoration of biomechanical function and successful integration into degenerated disc tissue, offering a ...
Veerle A. Brans +11 more
wiley +1 more source
This pilot study investigated the patterns of video and internet gaming habits and the prevalence and correlates of gaming addiction in Hong Kong adolescents. A total of 503 students were recruited from two secondary schools. Addictive behaviors of video
Chong-Wen Wang +5 more
doaj +1 more source
Video Game Addiction Among Adolescents
In recent years, the field of video games has developed at an overwhelmingly rapid rate. Worldwide, it has managed to attract more than two billion users, of which the most important percentage was represented by teenagers. While video gaming is one of the most popular leisure activities, it has been proven that it poses some potential threats to the ...
Cezara Crucianu +4 more
openaire +1 more source
Dissolvable microneedle (MN) device containing Bacillus paralicheniformis. The polymeric matrix encapsulates and protects the bacteria, preserving their viability while enabling in situ production and release of γ‐polyglutamic acid. The bacteria are delivered into the skin via 500 µm‐long microneedles, and remain detectable on the skin 24 h post ...
Caroline Hali Alperovitz +3 more
wiley +1 more source
The Linkage between Personality Traits and Type, Frequency and Motivation of Mobile Games in the Web 3.0 Era [PDF]
Various gamers’ psychology has become a hot topic nowadays. Since the video game is changing in the Web 3.0 era, and the popularity of video games is increasing annually, becoming the dominant platform of the entertainment industry.
Wang Changgeng
doaj +1 more source
BackgroundOpioid misuse and mental disorders are highly comorbid conditions. The ongoing substance misuse and mental health crises among adolescents in the United States underscores the importance of widely scalable substance ...
Kammarauche Aneni +5 more
doaj +1 more source

