Results 71 to 80 of about 69,245 (293)
Video gaming and gaming addiction in transgender people: An exploratory study [PDF]
Background There is anecdotal clinical evidence that transgender people use the online world – such as forums and online video gaming – for the purpose of experiencing their gender identity in a safe, non-threatening, non-alienating, non-stigmatizing, and non-critical environment.
Arcelus, J +5 more
openaire +4 more sources
This study presents a new biodegradable coating for titanium implants using a natural antimicrobial peptide, caerin 1.9. Applied via solvent casting, the coating offers sustained antibacterial protection and promotes healing. Tested on 3D‐printed porous titanium scaffolds, it effectively prevented infection—including against resistant bacteria—while ...
Hejie Li +7 more
wiley +1 more source
Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core +1 more source
Passive Shape‐Adaptive Fluidic Interface for Enhanced Skin‐Sensor Coupling in Wearable Devices
This study presents a passive fluidic interface for wearable biosensors that adapts to static and dynamic body shape changes to maintain consistent skin contact. Flexible, fluid‐filled pouches redistribute pressure from high‐load areas to regions requiring improved contact, enhancing signal quality and comfort in a compact, low‐energy design for ...
Natalia Sanchez‐Tamayo +6 more
wiley +1 more source
Stress is closely associated with smartphone addiction. Nevertheless, there is a dearth of studies investigating the potential variation in the effect of stress on smartphone addiction based on the specific addiction type and gender. We conducted a cross-
Wei Tu, Yangang Nie, Qingqi Liu
doaj +1 more source
The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey [PDF]
Background: The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the literature, POG is associated with different psychiatric symptoms (eg, depression, anxiety ...
Demetrovics, Z +6 more
core +2 more sources
Video Game Addiction Among Adolescents
In recent years, the field of video games has developed at an overwhelmingly rapid rate. Worldwide, it has managed to attract more than two billion users, of which the most important percentage was represented by teenagers. While video gaming is one of the most popular leisure activities, it has been proven that it poses some potential threats to the ...
Cezara Crucianu +4 more
openaire +1 more source
ABSTRACT Quantifying oral polymorphonuclear neutrophils (oPMNs) is a clinically validated approach for assessing periodontal inflammation. However, current methods, such as manual hemocytometry and flow cytometry, are time‐consuming (>3 h), require invasive sampling, and depend on staining and complex instrumentation, making them unsuitable for point ...
Mohsen Hassani +9 more
wiley +1 more source
Initially labeled as internet addiction in the mid-1990s (e.g., Griffiths, 1996; Young, 1996), researchers have since focused on how specific online activities result in negative consequences for those who overuse and have problems with online ...
Matthew Evan Sprong +4 more
doaj +1 more source
GAMBARAN PERILAKU KECANDUAN VIDEO GAME PADA SISWA KELAS VII DAN KELAS VIII DI SMPN 29 KOTA BANDUNG [PDF]
video game adalah adalah sebuah sistem dengan konflik buatan antara pemainnya dengan disertai aturan-aturan, untuk mencapai tujuan yang diinginkan, Salah satu tujuannya adalah untuk mengalahkan pemain lain dalam game tersebut.
Putra, Devi
core

