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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

open access: yesBehavioral and Brain Functions, 2020
Background Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train ...
Eunhye Choi   +5 more
doaj   +2 more sources

The Relation of Violent Video Games to Adolescent Aggression: An Examination of Moderated Mediation Effect

open access: yesFrontiers in Psychology, 2019
To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment ...
Rong Shao, Rong Shao, Yunqiang Wang
doaj   +2 more sources

Video games and disability—a risk and benefit analysis [PDF]

open access: yesFrontiers in Rehabilitation Sciences
PurposeOver the past decades, video games have become a substantial part of the entertainment industry. While ubiquitous, video game participation remains low among people with disabilities amid potential negative effects. This article analyzes the risks
Hung Jen Kuo   +3 more
doaj   +2 more sources

A systematic review of trends and gaps in the production of scientific knowledge on the sociopolitical impacts of emojis in computer-mediated communication

open access: yesCogent Social Sciences, 2022
This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria.
Borja Barinaga-López   +2 more
doaj   +1 more source

Video games and board games: Effects of playing practice on cognition

open access: yesPLoS ONE, 2023
The worldwide popularity of playing practices has led to a growing research interest in games’ impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions.
Léa Martinez, M. Gimenes, Eric Lambert
semanticscholar   +1 more source

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review

open access: yesCyberpsychology, Behavior, and Social Networking, 2022
During the initial phases of the COVID-19 pandemic, playing video games has been much more than just a pastime. Studies suggested that video games for many individuals have helped to cope with such difficult life experience.
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar   +1 more source

Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being

open access: yesGames Cult., 2021
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic.
Matthew Barr, Alicia Copeland-Stewart
semanticscholar   +1 more source

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

open access: yesIEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo   +2 more
semanticscholar   +1 more source

Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review

open access: yesJMIR Mental Health, 2021
Background Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals ...
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar   +1 more source

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