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Video games and disability—a risk and benefit analysis [PDF]

open access: yesFrontiers in Rehabilitation Sciences
PurposeOver the past decades, video games have become a substantial part of the entertainment industry. While ubiquitous, video game participation remains low among people with disabilities amid potential negative effects. This article analyzes the risks
Hung Jen Kuo   +3 more
doaj   +2 more sources

A systematic review of trends and gaps in the production of scientific knowledge on the sociopolitical impacts of emojis in computer-mediated communication

open access: yesCogent Social Sciences, 2022
This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria.
Borja Barinaga-López   +2 more
doaj   +1 more source

Play in video games

open access: yesNeuroscience & Biobehavioral Reviews, 2023
Video game play is remarkably ubiquitous in today's society given its recent emergence only in the late 1950s. While this fast evolution could exemplify the power of play, video games exploit but also extend other types of play. Here, we review a classification of the ecosystem of video games useful in the emerging field of the cognitive neuroscience ...
Nguyen, Arthur, Bavelier, Daphné
openaire   +3 more sources

Educational Video Games as Tools for Raising Awareness of the Protection and Preservation of Cultural Heritage

open access: yesDigital Presentation and Preservation of Cultural and Scientific Heritage, 2023
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
doaj   +1 more source

Video Game for Monkeys [PDF]

open access: yesNeuron, 2009
Recent progress in neurophysiological recording has developed in two directions. One relies on multimicroelectrodes to study correlations in neuron firing. The other relies on sophisticated tasks to distinguish successive stages of neuronal processing. In this issue of Neuron, Shichinohe et al.
Madeleine Schlag-Rey, John Schlag
openaire   +3 more sources

Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival

open access: yesJurnal Saintekom, 2023
Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore
Chayen Remington Huan   +1 more
doaj   +1 more source

Brains on video games [PDF]

open access: yesNature Reviews Neuroscience, 2011
The popular press is replete with stories about the effects of video and computer games on the brain. Sensationalist headlines claiming that video games 'damage the brain' or 'boost brain power' do not do justice to the complexities and limitations of the studies involved, and create a confusing overall picture about the effects of gaming on the brain.
Bavelier, Daphné   +5 more
openaire   +4 more sources

Videogames: escapism or an effective tool for anticorruption enlightenment?

open access: yesRussian Journal of Economics and Law, 2023
Objective: to analyze video games with anticorruption components and to make a conclusion of the possibility to use them in anticorruption education with various mechanics, plots and narratives.Methods: analysis and summarization of the narrative of ...
A. L. Melnikova, A. S. Mitsul
doaj   +1 more source

The (In)visible Agency of Video Games Localizers: A Case Study [PDF]

open access: yesMedia and Intercultural Communication: A Multidisciplinary Journal, 2023
The sociological study of video games from the perspective of Translation Studies is a largely uncharted territory. The present study seeks to address this gap by shedding light on the (in)visible agency of video games translators into Persian.
Amir Arsalan Zoraqi, Mohsen Kafi
doaj   +1 more source

No priming in video games [PDF]

open access: yesComputers in Human Behavior, 2018
Video games depict a variety of different concepts. Models of learning in games like the GLM (General Learning Model) and GAM (General Aggression Model) predict that exposing players to these in-game concepts can lead to important changes in player behaviour.Priming effects are thought to be key to determining these changes in behaviour.
Zendle, David Isaac   +2 more
openaire   +3 more sources

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