Results 1 to 10 of about 1,643,885 (289)
Background Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train ...
Eunhye Choi +5 more
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To assess the moderated mediation effect of normative beliefs about aggression and family environment on exposure to violent video games and adolescent aggression, the subjects self-reported their exposure to violent video games, family environment ...
Rong Shao, Rong Shao, Yunqiang Wang
doaj +2 more sources
Video games and disability—a risk and benefit analysis [PDF]
PurposeOver the past decades, video games have become a substantial part of the entertainment industry. While ubiquitous, video game participation remains low among people with disabilities amid potential negative effects. This article analyzes the risks
Hung Jen Kuo +3 more
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This systematic literature review analyses trends in original research on emoji use in computer-mediated communications (CMC) published between 2011 to 2021. In total, 823 articles were identified that met the search criteria.
Borja Barinaga-López +2 more
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Video games and board games: Effects of playing practice on cognition
The worldwide popularity of playing practices has led to a growing research interest in games’ impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions.
Léa Martinez, M. Gimenes, Eric Lambert
semanticscholar +1 more source
During the initial phases of the COVID-19 pandemic, playing video games has been much more than just a pastime. Studies suggested that video games for many individuals have helped to cope with such difficult life experience.
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar +1 more source
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being
The COVID-19 pandemic has affected our lives in many ways, including how we choose to spend our time and deal with unprecedented circumstances. Anecdotal reports suggest that many have turned to playing video games during the pandemic.
Matthew Barr, Alicia Copeland-Stewart
semanticscholar +1 more source
This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users.
Yavor Dankov, Andjela Dankova
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Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo +2 more
semanticscholar +1 more source
Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review
Background Using commercial off-the-shelf video games rather than custom-made computer games could have several advantages for reducing stress and anxiety, including their low cost, advanced graphics, and the possibility to reach millions of individuals ...
F. Pallavicini, A. Pepe, F. Mantovani
semanticscholar +1 more source

