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Synechism in the Video Games Design
2015The authors present an analysis of the first set of elements belonging to the interactive design categories: layout (naturalness of metaphor) and content (storytelling), which make up synechism in video game design. In addition, they examine the evolution of the notion of the video game in relation to the advance of the software and hardware.
Francisco V. Cipolla-Ficarra +2 more
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Creativity in video game design as pedagogy
SIGGRAPH 2009: Talks, 2009The study of children's creative thinking as they use technology to produce works of art, has only gotten humble attention in the literature (Loveless, 2002; Resnick, 2006). Although within the learning sciences, and in the field of new literacy studies, a growing number of compelling articles have made attempts to document the creative acts of young ...
Ronah Harris +4 more
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2016
Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers ...
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers ...
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Video Game Design of Road to XiaoKang
2019 International Conference on Virtual Reality and Visualization (ICVRV), 2019SIM, for short is one of the most popular games at present. There are two main ways to play SIM games. One is to pay attention to simulation, in which the player plays an individual or profession to experience individual or professional life. The other is to pay attention to management, players through the operation of a business to experience the ups ...
Zhengguo Song +5 more
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Gambit: A Prototyping Approach to Video Game Design
IEEE Software, 1984Video game designers don't have to be assembly language programmers. Their creative talents can be expressed in a prototyping language.
T. Larrabee, C.L. Mitchell
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Collaborative Video Game Design Work and Diversity
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019This overview describes my ongoing dissertation research on diversity within collaborative video game design. First, I explain why research into daily work within this field is needed, especially with a focus on diversity. Next, I briefly review previous research and identify three key areas for considering diversity in the field: participation of ...
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Color Saliency Evaluation for Video Game Design
2013This chapter presents the saliency evaluation approach for visual design of video games, where visual saliency is an important factor to evaluate the impact of visual design on user experience of video games. To introduce visual saliency into game design, we carried out an investigation on several state-of-art saliency estimation methods, and studied ...
Jiang, Richard M. +2 more
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Evaluating Video Game Design and Interactivity
2010An emergent, bottom-up construction of video game interaction is presented, drawing from influences in ethnomethodology (Garfinkel, 1967), grounded theory (Glaser & Strauss, 1967), and activity theory (Cole & Engeström, 1993; Kaptelinin & Nardi, 2006; Vygotsky, 1978). Following, a qualitative case study highlights the use of affordances, or
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Indie Rocks! Mapping Independent Video Game Design
Media International Australia, 2005Though many video games scholars and journalists tend to train their sights on ‘big gaming’, there is a vibrant and varied sector of independent game design, production and distribution. Indie gaming is not a unitary field and, as well as producing a diverse range of games, indie designers occupy a range of positions vis-à-vis mainstream video gaming.
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Educational Video Game Design Using Personalized Learning Scenarios
2020Educational video games are considered interactive, user-oriented, and motivating learning instruments, allowing delivery of tailored learning experiences. Designing and implementing adaptive and personalized educational video games can become a suitable tool for teachers in student-centric learning.
Boyan Bontchev +2 more
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