Results 51 to 60 of about 454,759 (354)
An Analysis of Operant Conditioning and its Relationship with Video Game Addiction [PDF]
A report published by the Entertainment Software Association revealed that in 2015, 155 million Americans play video games with an average of two gamers in each game-playing household (Entertainment Software Association, “Essential Facts about the ...
Vu, Daniel
core +1 more source
The study investigates novel semi‐finished products made of unidirectionally arranged hemp or pineapple leaf fiber‐reinforced composites produced from different matrices. The materials are analyzed in terms of their mechanical and interfacial properties and void content.
Nina Graupner +22 more
wiley +1 more source
Evaluating Video Games as Tools for Education on Fake News and Misinformation
Despite access to reliable information being essential for equal opportunities in our society, current school curricula only include some notions about media literacy in a limited context. Thus, it is necessary to create scenarios for reflection on and a
Ruth S. Contreras-Espinosa +1 more
doaj +1 more source
High‐frequency (HF) welding of steel is limited by oxide inclusions that degrade weld quality. This study demonstrates, for the first time, the integration of a nonthermal Ar/H2 dielectric barrier discharge (DBD) plasma jet into HF welding. Local plasma treatment provides effective shielding and in‐situ oxide reduction, resulting in markedly fewer and ...
Viktor Udachin +4 more
wiley +1 more source
The Potential of Serious Games as Mental Health Treatment [PDF]
Video games deserve to be readily recognized as a means of assisting people in healthcare settings. This paper proposes a simple taxonomy for serious games that function as mental health treatment: 1) Informative Game Playing; 2) Therapeutic Game ...
Miller, Sheena M.
core +2 more sources
An All‐Optical Driven Bio‐Photovoltaic Interface for Active Control of Live Cells
Bio‐photovoltaic Interface (BIO‐PV‐I) for live cell manipulation is presented. BIO‐PV‐I can be activated non‐invasively and remotely to control the spatial motility, adhesion, and morphology of cells adhering to it. BIO‐PV‐I uses a patterned light‐induced electric potential in iron‐doped lithium niobate crystals whose light‐driven and reversible nature,
Lisa Miccio +8 more
wiley +1 more source
Revisiting violent videogames research: Game studies perspectives on aggression, violence, immersion, interaction, and textual analysis [PDF]
Thus far, the bulk of effects research on violent video games demon-strates troubling correlations between playing violent video games and increases in (or primers for) aggressive behavior, which suggests that overall, violent video games may be ...
Kyle Kontour
doaj
Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System [PDF]
Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life?
Abu Naser, Samy S., Al-Bayed, Mohran H.
core
Exergame design for elderly users: the case study of SilverBalance [PDF]
In this paper, we discuss chances and challenges of game design for an elderly audience with a focus on the development of safe and usable exertion games for frail senior citizens.
Gerling, Kathrin +2 more
core +1 more source
Viscoelasticity‐driven instabilities are harnessed to create tunable, periodic textures in 3D‐printed liquid crystalline polymers. This study illustrates how processing parameters control these spontaneous meso‐scale patterns. These unique structural architectures unlock new possibilities for functional devices, ranging from photonic components to ...
Miaomiao Zou +17 more
wiley +1 more source

